Beam Claws: Difference between revisions

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{{Incomplete|Needs description and base statistics}}
{{WeaponBox
{{WeaponBox
|name = Beam Claws
|name = Beam Claws
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|type = [[Claws]]
|type = [[Claws]]
|specializesin = Ranged Combat
|specializesin = Ranged Combat
|strengths = Long range, rapid fire, standing continuous fire hits instantly
|strengths = Long range, rapid continous fire, standing continuous fire hits instantly
|weaknesses = Poor homing ability, low attack power
|weaknesses = Poor homing ability, low attack power
}}
}}
The '''Beam Claws''' are [[Claws]] in ''[[Kid Icarus: Uprising]]''. The Claws have a black handle with a lightblue-purple "V" design on it. The claws themselves are two light-blue beams, unlike most claws, which have three prongs. They have feeble melee and ranged attacks, they compensate for this with rapid continuous fire. They also have the longest range out of any claws, comparable to that of bows. However, all ranged shot have a weak homing ability.
The '''Beam Claws''' are [[Claws]] in ''[[Kid Icarus: Uprising]]''. The Claws have a black handle with a lightblue-purple "V" design on it. The claws themselves are two light-blue beams, unlike most claws, which have three prongs. They have feeble melee and ranged attacks, they compensate for this with rapid continuous fire. They also have the longest range out of any claws, comparable to that of bows. However, their ranged shots have a weak homing ability.


==Idol description==
== Idol description ==
''The Beam Claws feature an extremely long attack range, comparable to that of bows. Their shots travel fast and don't lessen in strength over distance. However, they possess a weak homing ability and have a lower attack power.''
''The Beam Claws feature an extremely long attack range, comparable to that of bows. Their shots travel fast and don't lessen in strength over distance. However, they possess a weak homing ability and have a lower attack power.''


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! Attack !! Distance !! Damage !! Shots
! Attack !! Distance !! Damage !! Shots
|-
|-
| Continuous || ? || ? || —
| Continuous || 102.8m || 6.9 || —
|-
|-
| Charged || ? || ? || ?
| Charged || 121.0m || 66.9 || 1
|-
|-
| Melee hit 1 || — || ? || —
| Melee hit 1 || — || 63.0 || —
|-
|-
| Melee hit 2 || — || ? || —
| Melee hit 2 || — || 33.6 || —
|-
|-
| Melee hit 3 || — || ? || —
| Melee hit 3 || — || 25.2 || —
|-
|-
| Melee hit 4 || — || ? || —
| Melee hit 4 || — || 29.4 || —
|-
|-
| Melee hit 5 || — || ? || —
| Melee hit 5 || — || 84.0 || —
|-
|-
| Special attack || 130.0m || 22.0 || 10
| Special attack || 130.0m || 22.0 || 10
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! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
|-
|-
| Standing continuous || ? || ? || ? || —
| Standing continuous || 38.1m || 1.6 || 1.6 || —
|-
|-
| Foward-dash continuous || ? || ? || ? || ?
| Forward-dash continuous || 48.0m || 8.9 || 8.9 || 4
|-
|-
| Side-dash continuous || ? || ? || ? || ?
| Side-dash continuous || 48.0m || 6.5 || 6.5 || 4
|-
|-
| Backward-dash continuous || ? || ? || ? || ?
| Backward-dash continuous || 48.0m || 6.5 || 6.5 || 4
|-
|-
| Standing charged || ? || ? || ? || ?
| Standing charged || 44.8m || 16.0 || 16.0 || 1
|-
|-
| Foward-dash charged || ? || ? || ? || ?
| Forward-dash charged || 54.4m || 25.1 || 25.1 || 1
|-
|-
| Side-dash charged || ? || ? || ? || ?
| Side-dash charged || 51.2m || 18.8 || 18.8 || 1
|-
|-
| Backward-dash charged || ? || ? || ? || ?
| Backward-dash charged || 51.2m || 21.6 || 21.6 || 1
|-
|-
| Melee hit 1 || — || ? || — || —
| Melee hit 1 || — || 14.7 || — || —
|-
|-
| Melee hit 2 || — || ? || — || —
| Melee hit 2 || — || 7.8 || — || —
|-
|-
| Melee hit 3 || — || ? || — || —
| Melee hit 3 || — || 5.9 || — || —
|-
|-
| Melee hit 4 || — || ? || — || —
| Melee hit 4 || — || 6.9 || — || —
|-
|-
| Melee hit 5 || — || ? || — || —
| Melee hit 5 || — || 19.6 || — || —
|-
|-
| Melee dash || — || ? || — || —
| Melee dash || — || 46.1 || — || —
|}
|}


== Weapon fusion ==
== Weapon fusion ==
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules.
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules.
<!--
== Notes ==
* This weapon has an air to land melee damage ratio of ?.-->


[[Category:Claws]]
[[Category:Claws]]
[[Category:Kid Icarus: Uprising]]
[[Category:Kid Icarus: Uprising]]

Latest revision as of 23:37, 28 January 2024

Beam Claws
Beam Claws.png
Type: Claws
Specializes In: Ranged Combat
Strengths: Long range, rapid continous fire, standing continuous fire hits instantly
Weaknesses: Poor homing ability, low attack power

The Beam Claws are Claws in Kid Icarus: Uprising. The Claws have a black handle with a lightblue-purple "V" design on it. The claws themselves are two light-blue beams, unlike most claws, which have three prongs. They have feeble melee and ranged attacks, they compensate for this with rapid continuous fire. They also have the longest range out of any claws, comparable to that of bows. However, their ranged shots have a weak homing ability.

Idol description

The Beam Claws feature an extremely long attack range, comparable to that of bows. Their shots travel fast and don't lessen in strength over distance. However, they possess a weak homing ability and have a lower attack power.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 102.8m 6.9
Charged 121.0m 66.9 1
Melee hit 1 63.0
Melee hit 2 33.6
Melee hit 3 25.2
Melee hit 4 29.4
Melee hit 5 84.0
Special attack 130.0m 22.0 10

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 38.1m 1.6 1.6
Forward-dash continuous 48.0m 8.9 8.9 4
Side-dash continuous 48.0m 6.5 6.5 4
Backward-dash continuous 48.0m 6.5 6.5 4
Standing charged 44.8m 16.0 16.0 1
Forward-dash charged 54.4m 25.1 25.1 1
Side-dash charged 51.2m 18.8 18.8 1
Backward-dash charged 51.2m 21.6 21.6 1
Melee hit 1 14.7
Melee hit 2 7.8
Melee hit 3 5.9
Melee hit 4 6.9
Melee hit 5 19.6
Melee dash 46.1

Weapon fusion

This weapon follows standard weapon fusion rules.