Bear Claws: Difference between revisions
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(added air battles melee damage) |
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|image = BearClaws.jpeg | |image = BearClaws.jpeg | ||
|type = [[Claws]] | |type = [[Claws]] | ||
|specializesin = | |specializesin = Close/Melee combat | ||
|strengths = | |strengths = Powerful melee attacks | ||
|weaknesses = | |weaknesses = very short range, reduces speed | ||
}} | }} | ||
''(description needed)'' | ''(description needed)'' | ||
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! Attack !! Distance !! Damage !! Shots | ! Attack !! Distance !! Damage !! Shots | ||
|- | |- | ||
| Continuous || | | Continuous || 53.6m || ? || — | ||
|- | |- | ||
| Charged || | | Charged || 60.9m || ? || 1 | ||
|- | |- | ||
| Melee hit 1 || — || 63.0 || — | | Melee hit 1 || — || 63.0 || — | ||
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! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ||
|- | |- | ||
| Standing continuous || | | Standing continuous || 14.3m || ? || ? || — | ||
|- | |- | ||
| Forward-dash continuous || | | Forward-dash continuous || 19.8m || ? || ? || 2 | ||
|- | |- | ||
| Side-dash continuous || | | Side-dash continuous || 19.8m || ? || ? || 2 | ||
|- | |- | ||
| Backward-dash continuous || | | Backward-dash continuous || 19.8m || ? || ? || 2 | ||
|- | |- | ||
| Standing charged || | | Standing charged || 16.8m || ? || ? || 1 | ||
|- | |- | ||
| Forward-dash charged || | | Forward-dash charged || 19.4m || ? || ? || 1 | ||
|- | |- | ||
| Side-dash charged || | | Side-dash charged || 18.2m || ? || ? || 1 | ||
|- | |- | ||
| Backward-dash charged || | | Backward-dash charged || 18.2m || ? || ? || 1 | ||
|- | |- | ||
| Melee hit 1 || — || ? || — || — | | Melee hit 1 || — || ? || — || — | ||
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[[Category:Claws]] | [[Category:Claws]] | ||
[[Category:Kid Icarus: Uprising]] | [[Category:Kid Icarus: Uprising]] | ||
[[Category:Weapons]] |
Latest revision as of 01:24, 28 April 2017
This article is incomplete and is in need of attention. Reason: Needs description and base statistics |
Bear Claws | ||||||||||||
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(description needed)
Idol description
These claws are like a bear's, with melee attacks among the most devastating of any weapon. Their ranged shots are strong but have a short reach. If you can get up close, your foes won't know what hit them.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 53.6m | ? | — |
Charged | 60.9m | ? | 1 |
Melee hit 1 | — | 63.0 | — |
Melee hit 2 | — | 33.6 | — |
Melee hit 3 | — | 25.2 | — |
Melee hit 4 | — | 29.4 | — |
Melee hit 5 | — | 84.0 | — |
Special attack | 130.0m | 22.0 | 10 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 14.3m | ? | ? | — |
Forward-dash continuous | 19.8m | ? | ? | 2 |
Side-dash continuous | 19.8m | ? | ? | 2 |
Backward-dash continuous | 19.8m | ? | ? | 2 |
Standing charged | 16.8m | ? | ? | 1 |
Forward-dash charged | 19.4m | ? | ? | 1 |
Side-dash charged | 18.2m | ? | ? | 1 |
Backward-dash charged | 18.2m | ? | ? | 1 |
Melee hit 1 | — | ? | — | — |
Melee hit 2 | — | ? | — | — |
Melee hit 3 | — | ? | — | — |
Melee hit 4 | — | ? | — | — |
Melee hit 5 | — | ? | — | — |
Melee dash | — | ? | — | — |
Weapon fusion
This weapon follows standard weapon fusion rules.