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{{Incomplete|Needs base | {{Incomplete|Needs base ranged damage}} | ||
{{WeaponBox | {{WeaponBox | ||
|name = Dynamo Cannon | |name = Dynamo Cannon | ||
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|type = [[Cannon]] | |type = [[Cannon]] | ||
|specializesin = Ranged Combat | |specializesin = Ranged Combat | ||
|strengths = Natural Paralyzing effects, projectiles hang in midair, long range in air battles | |strengths = Natural Paralyzing effects, projectiles hang in midair, long range in air battles, charged shots have large explosions | ||
|weaknesses = Shots don't bounce | |weaknesses = Shots don't bounce, short range on land | ||
}} | }} | ||
The '''Dynamo Cannon''' is a [[Cannon]] in ''[[Kid Icarus: Uprising]]'' | [[File:Cannon2.jpg|thumb|Dynamo Cannon in action]] | ||
The '''Dynamo Cannon''' is a [[Cannon]] in ''[[Kid Icarus: Uprising]]''. The Dynamo Cannon's charged shots explode in a large radius dealing damage with multiple hits to all who come into contact with it and have a good possibility of paralyzing foes. Because of its large attack area, the Dynamo Cannon is a popular choice of weapon for [[Together Mode]]. A notable feature about this cannon is that its backward-dash charged shots stay in one place, then detonate with great force. It is one of the few weapons whose continuous fire has a longer range than its charged shots (except in air battles). | |||
== Idol description == | == Idol description == | ||
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{|class="wikitable" style="background: lightgrey" | {|class="wikitable" style="background: lightgrey" | ||
|- | |- | ||
! Attack !! Distance !! Damage !! Shots | ! Attack !! Distance !! Damage !! Explosion !! Shots | ||
|- | |- | ||
| Continuous || 103.5m || ? || — | | Continuous || 103.5m || ? || — || — | ||
|- | |- | ||
| Charged || 329.6m || ? || 1 | | Charged || 329.6m || ? || ? || 1 | ||
|- | |- | ||
| Melee hit 1 || — || 58.8 || — | | Melee hit 1 || — || 58.8 || — || — | ||
|- | |- | ||
| Melee hit 2 || — || 29.4 || — | | Melee hit 2 || — || 29.4 || — || — | ||
|- | |- | ||
| Melee hit 3 || — || 84.0 || — | | Melee hit 3 || — || 84.0 || — || — | ||
|- | |- | ||
| Special attack || 90.0m || 168.0 || 1 | | Special attack || 90.0m || 168.0 || — || 1 | ||
|} | |} | ||
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{|class="wikitable" style="background: lightgrey" | {|class="wikitable" style="background: lightgrey" | ||
|- | |- | ||
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Explosion !! Shots | ||
|- | |- | ||
| Standing continuous || 41.4m || ? || ? || — | | Standing continuous || 41.4m || ? || ? || — || — | ||
|- | |- | ||
| | | Forward-dash continuous || 43.7m || ? || ? || — || 2 | ||
|- | |- | ||
| Side-dash continuous || 43.7m || ? || ? || 3 | | Side-dash continuous || 43.7m || ? || ? || — || 3 | ||
|- | |- | ||
| Backward-dash continuous || 43.7m || ? || ? || 3 | | Backward-dash continuous || 43.7m || ? || ? || — || 3 | ||
|- | |- | ||
| Standing charged* || 19.7m || ? || ? || 1 | | Standing charged* || 19.7m || ? || ? || ? || 1 | ||
|- | |- | ||
| | | Forward-dash charged* || 25.6m || ? || ? || ? || 1 | ||
|- | |- | ||
| Side-dash charged* || 25.6m || ? || ? || 1 | | Side-dash charged* || 25.6m || ? || ? || ? || 1 | ||
|- | |- | ||
| Backward-dash charged* || 1.6m || ? || ? || 1 | | Backward-dash charged* || 1.6m || ? || ? || ? || 1 | ||
|- | |- | ||
| Melee hit 1 || — || 17.4 || — || — | | Melee hit 1 || — || 17.4 || — || — || — | ||
|- | |- | ||
| Melee hit 2 || — || 8.7 || — || — | | Melee hit 2 || — || 8.7 || — || — || — | ||
|- | |- | ||
| Melee hit 3* || — || 27.3 || — || — | | Melee hit 3* || — || 27.3 || — || — || — | ||
|- | |- | ||
| Melee dash || — || 8.7 || — || 3 | | Melee dash || — || 8.7 || — || — || 3 | ||
|- | |- | ||
| Melee dash finisher || — || 34.7 || — || 1 | | Melee dash finisher || — || 34.7 || — || — || 1 | ||
|} | |} | ||
<nowiki>*</nowiki> This attack paralyzes foes. | <nowiki>*</nowiki> This attack paralyzes foes. | ||
== Weapon fusion == | == Weapon fusion == | ||
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following | This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exceptions: | ||
: [[Shock Orbitars]] + [[Volcano Arm]] = [[Dynamo Cannon]] (rather than [[Pudgy Palm]]) | : [[Shock Orbitars]] + [[Volcano Arm]] = [[Dynamo Cannon]] (rather than [[Pudgy Palm]]) | ||
: [[Angel Bow]] + [[Phosphora Bow]] = [[Viridi Palm]] (rather than [[Dynamo Cannon]]) | |||
{{clr}} | |||
{{KIUWeapons}} | |||
[[Category:Cannons]] | [[Category:Cannons]] | ||
[[Category:Kid Icarus: Uprising]] | [[Category:Kid Icarus: Uprising]] |
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