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Dynamo Cannon: Difference between revisions

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{{Incomplete|Needs base statistics}}
{{Incomplete|Needs base ranged damage}}
{{WeaponBox
{{WeaponBox
|name = Dynamo Cannon
|name = Dynamo Cannon
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|type = [[Cannon]]
|type = [[Cannon]]
|specializesin = Ranged Combat
|specializesin = Ranged Combat
|strengths = Natural Paralyzing effects, projectiles hang in midair, long range in air battles
|strengths = Natural Paralyzing effects, projectiles hang in midair, long range in air battles, charged shots have large explosions
|weaknesses = Shots don't bounce off surfaces, short range on land
|weaknesses = Shots don't bounce, short range on land
}}
}}
The '''Dynamo Cannon''' is a [[Cannon]] in ''[[Kid Icarus: Uprising]]''. It is a somewhat futuristic cannon that sets itself apart from other cannons. The Dynamo Cannon's charged shots explode in a large radius dealing damage to all who come into contact with itand have a good possibility of paralyzing foes. Because of its large attack area, the Dynamo Cannon is a popular choice of weapon for [[Together Mode|multiplayer battles]]. A notable feature about this cannon is that its backward-dash charged shots stay in one place, then detonate with great force. It is one of the few weapons whose continuous fire has a longer range than its charged shots (except in air battles).
[[File:Cannon2.jpg|thumb|Dynamo Cannon in action]]
The '''Dynamo Cannon''' is a [[Cannon]] in ''[[Kid Icarus: Uprising]]''. The Dynamo Cannon's charged shots explode in a large radius dealing damage with multiple hits to all who come into contact with it and have a good possibility of paralyzing foes. Because of its large attack area, the Dynamo Cannon is a popular choice of weapon for [[Together Mode]]. A notable feature about this cannon is that its backward-dash charged shots stay in one place, then detonate with great force. It is one of the few weapons whose continuous fire has a longer range than its charged shots (except in air battles).


== Idol description ==
== Idol description ==
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{|class="wikitable" style="background: lightgrey"
{|class="wikitable" style="background: lightgrey"
|-
|-
! Attack !! Distance !! Damage !! Shots
! Attack !! Distance !! Damage !! Explosion !! Shots
|-
|-
| Continuous || 103.5m || ? || —
| Continuous || 103.5m || ? || — || —
|-
|-
| Charged || 329.6m || ? || 1
| Charged || 329.6m || ? || ? || 1
|-
|-
| Melee hit 1 || — || 58.8 || —
| Melee hit 1 || — || 58.8 || — || —
|-
|-
| Melee hit 2 || — || 29.4 || —
| Melee hit 2 || — || 29.4 || — || —
|-
|-
| Melee hit 3 || — || 84.0 || —
| Melee hit 3 || — || 84.0 || — || —
|-
|-
| Special attack || 90.0m || 168.0 || 1
| Special attack || 90.0m || 168.0 || — || 1
|}
|}


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{|class="wikitable" style="background: lightgrey"
{|class="wikitable" style="background: lightgrey"
|-
|-
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
! Attack !! Distance !! Damage (near) !! Damage (far) !! Explosion !! Shots
|-
|-
| Standing continuous || 41.4m || ? || ? || —
| Standing continuous || 41.4m || ? || ? || — || —
|-
|-
| Foward-dash continuous || 43.7m || ? || ? || 2
| Forward-dash continuous || 43.7m || ? || ? || — || 2
|-
|-
| Side-dash continuous || 43.7m || ? || ? || 3
| Side-dash continuous || 43.7m || ? || ? || — || 3
|-
|-
| Backward-dash continuous || 43.7m || ? || ? || 3
| Backward-dash continuous || 43.7m || ? || ? || — || 3
|-
|-
| Standing charged* || 19.7m || ? || ? || 1
| Standing charged* || 19.7m || ? || ? || ? || 1
|-
|-
| Foward-dash charged* || 25.6m || ? || ? || 1
| Forward-dash charged* || 25.6m || ? || ? || ? || 1
|-
|-
| Side-dash charged* || 25.6m || ? || ? || 1
| Side-dash charged* || 25.6m || ? || ? || ? || 1
|-
|-
| Backward-dash charged* || 1.6m || ? || ? || 1
| Backward-dash charged* || 1.6m || ? || ? || ? || 1
|-
|-
| Melee hit 1 || — || 17.4 || — || —
| Melee hit 1 || — || 17.4 || — || — || —
|-
|-
| Melee hit 2 || — || 8.7 || — || —
| Melee hit 2 || — || 8.7 || — || — || —
|-
|-
| Melee hit 3* || — || 27.3 || — || —
| Melee hit 3* || — || 27.3 || — || — || —
|-
|-
| Melee dash || — || 8.7 || — || 3
| Melee dash || — || 8.7 || — || — || 3
|-
|-
| Melee dash finisher || — || 34.7 || — || 1
| Melee dash finisher || — || 34.7 || — || — || 1
|}
|}
<nowiki>*</nowiki> This attack paralyzes foes.
<nowiki>*</nowiki> This attack paralyzes foes.


== Weapon fusion ==
== Weapon fusion ==
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exception:
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exceptions:
: [[Shock Orbitars]] + [[Volcano Arm]] = [[Dynamo Cannon]] (rather than [[Pudgy Palm]])
: [[Shock Orbitars]] + [[Volcano Arm]] = [[Dynamo Cannon]] (rather than [[Pudgy Palm]])
 
: [[Angel Bow]] + [[Phosphora Bow]] = [[Viridi Palm]] (rather than [[Dynamo Cannon]])
== Notes ==
{{clr}}
* This weapon has an air to land melee damage ratio of 3.38, although the third hit's ratio is only 3.08.
{{KIUWeapons}}
 
[[Category:Cannons]]
[[Category:Cannons]]
[[Category:Kid Icarus: Uprising]]
[[Category:Kid Icarus: Uprising]]
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