Dynamo Cannon

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This article is incomplete and is in need of attention.

Reason: Needs base ranged damage
Dynamo Cannon
Type: Cannon
Specializes In: Ranged Combat
Strengths: Natural Paralyzing effects, projectiles hang in midair, long range in air battles, charged shots have large explosions
Weaknesses: Shots don't bounce, short range on land
Dynamo Cannon in action

The Dynamo Cannon is a Cannon in Kid Icarus: Uprising. The Dynamo Cannon's charged shots explode in a large radius dealing damage with multiple hits to all who come into contact with it and have a good possibility of paralyzing foes. Because of its large attack area, the Dynamo Cannon is a popular choice of weapon for Together Mode. A notable feature about this cannon is that its backward-dash charged shots stay in one place, then detonate with great force. It is one of the few weapons whose continuous fire has a longer range than its charged shots (except in air battles).

Idol description

The Dynamo Cannon fires charged shots that detonate at the end of their range or upon impact, causing damage in a small radius. Many of the cannon's attacks also paralyze foes.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Explosion Shots
Continuous 103.5m ?
Charged 329.6m ? ? 1
Melee hit 1 58.8
Melee hit 2 29.4
Melee hit 3 84.0
Special attack 90.0m 168.0 1

Land battles

Attack Distance Damage (near) Damage (far) Explosion Shots
Standing continuous 41.4m ? ?
Forward-dash continuous 43.7m ? ? 2
Side-dash continuous 43.7m ? ? 3
Backward-dash continuous 43.7m ? ? 3
Standing charged* 19.7m ? ? ? 1
Forward-dash charged* 25.6m ? ? ? 1
Side-dash charged* 25.6m ? ? ? 1
Backward-dash charged* 1.6m ? ? ? 1
Melee hit 1 17.4
Melee hit 2 8.7
Melee hit 3* 27.3
Melee dash 8.7 3
Melee dash finisher 34.7 1

* This attack paralyzes foes.

Weapon fusion

This weapon follows standard weapon fusion rules, with the following exceptions:

Shock Orbitars + Volcano Arm = Dynamo Cannon (rather than Pudgy Palm)
Angel Bow + Phosphora Bow = Viridi Palm (rather than Dynamo Cannon)


Kid Icarus: Uprising weapons
Arms Bomber ArmBowl ArmCompact ArmCrusher ArmDrill ArmElectroshock ArmEnd-All ArmKraken ArmPhoenix ArmTaurus ArmUpperdash ArmVolcano Arm
Blades Aquarius BladeAurum BladeBullet BladeBurst BladeCrusader BladeFirst BladeGaol BladeOptical BladePalutena BladeRoyal BladeSamurai BladeViper Blade
Bows Angel BowAurum BowCrystal BowDarkness BowDivine BowFortune BowHawkeye BowMeteor BowPalutena BowPhosphora BowSagittarius BowSilver Bow
Cannons Ball CannonCragalanche CannonDoom CannonDynamo CannonEZ CannonFireworks CannonLeo CannonPoseidon CannonPredator CannonRail CannonSonic CannonTwinbellows Cannon
Claws Artillery ClawsBeam ClawsBear ClawsBrawler ClawsCancer ClawsHedgehog ClawsPandora ClawsRaptor ClawsStealth ClawsTiger ClawsViridi ClawsWolf Claws
Clubs Atlas ClubAurum ClubBabel ClubBlack ClubCapricorn ClubEarthmaul ClubHalo ClubHewdraw ClubMagnus ClubOgre ClubOre ClubSkyscraper Club
Orbitars Arlon OrbitarsAurum OrbitarsBoom OrbitarsCenturion OrbitarsEyetrack OrbitarsFairy OrbitarsGemini OrbitarsGuardian OrbitarsJetstream OrbitarsPaw Pad OrbitarsShock OrbitarsStandard Orbitars
Palms Aurum PalmBurning PalmCursed PalmCutter PalmGreat Reaper PalmMidnight PalmNeedle PalmNinja PalmPudgy PalmViolet PalmVirgo PalmViridi Palm
Staffs Ancient StaffDark Pit StaffFlintlock StaffInsight StaffKnuckle StaffLancer StaffLaser StaffOrb StaffRose StaffScorpio StaffSomewhat StaffThanatos Staff