Dynamo Cannon
This article is incomplete and is in need of attention. Reason: Needs base ranged damage |
Dynamo Cannon | ||||||||||||
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The Dynamo Cannon is a Cannon in Kid Icarus: Uprising. The Dynamo Cannon's charged shots explode in a large radius dealing damage with multiple hits to all who come into contact with it and have a good possibility of paralyzing foes. Because of its large attack area, the Dynamo Cannon is a popular choice of weapon for Together Mode. A notable feature about this cannon is that its backward-dash charged shots stay in one place, then detonate with great force. It is one of the few weapons whose continuous fire has a longer range than its charged shots (except in air battles).
Idol description
The Dynamo Cannon fires charged shots that detonate at the end of their range or upon impact, causing damage in a small radius. Many of the cannon's attacks also paralyze foes.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Explosion | Shots |
---|---|---|---|---|
Continuous | 103.5m | ? | — | — |
Charged | 329.6m | ? | ? | 1 |
Melee hit 1 | — | 58.8 | — | — |
Melee hit 2 | — | 29.4 | — | — |
Melee hit 3 | — | 84.0 | — | — |
Special attack | 90.0m | 168.0 | — | 1 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Explosion | Shots |
---|---|---|---|---|---|
Standing continuous | 41.4m | ? | ? | — | — |
Forward-dash continuous | 43.7m | ? | ? | — | 2 |
Side-dash continuous | 43.7m | ? | ? | — | 3 |
Backward-dash continuous | 43.7m | ? | ? | — | 3 |
Standing charged* | 19.7m | ? | ? | ? | 1 |
Forward-dash charged* | 25.6m | ? | ? | ? | 1 |
Side-dash charged* | 25.6m | ? | ? | ? | 1 |
Backward-dash charged* | 1.6m | ? | ? | ? | 1 |
Melee hit 1 | — | 17.4 | — | — | — |
Melee hit 2 | — | 8.7 | — | — | — |
Melee hit 3* | — | 27.3 | — | — | — |
Melee dash | — | 8.7 | — | — | 3 |
Melee dash finisher | — | 34.7 | — | — | 1 |
* This attack paralyzes foes.
Weapon fusion
This weapon follows standard weapon fusion rules, with the following exceptions:
- Shock Orbitars + Volcano Arm = Dynamo Cannon (rather than Pudgy Palm)
- Angel Bow + Phosphora Bow = Viridi Palm (rather than Dynamo Cannon)