A cannon that brings ruin to its victims. The shots are slow to charge, and slow-moving as well, but after impact, they deal ongoing damage in an expanding, devastating area!
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
|Melee hit 1||—||58.8||—||—|
|Melee hit 2||—||29.4||—||—|
|Melee hit 3||—||84.0||—||—|
* Explosions deal less damage farther from the center.
|Attack||Distance||Damage (near)||Damage (far)||Explosion||Shots|
|Melee hit 1||—||13.6||—||—||—|
|Melee hit 2||—||6.8||—||—||—|
|Melee hit 3||—||21.3||—||—||—|
|Melee dash finisher||—||27.2||—||—||1|
This weapon follows standard weapon fusion rules.