Palms are equipped on the wielder's arm like a tattoo, drawing upon the user's own vitality to fire a barrage of homing shots. The Violet Palm is an average example of this weapon type, with great rapid fire but basic range.
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
|Melee hit 1||—||63.0||—|
|Melee hit 2||—||37.8||—|
|Melee hit 3||—||71.4||—|
|Attack||Distance||Damage (near)||Damage (far)||Shots|
|Melee hit 1||—||17.0||—||—|
|Melee hit 2||—||11.0||—||—|
|Melee hit 3||—||19.0||—||—|
* Attempting a backward-dash charged shot just out of melee range results in a forward-dash charged shot
This weapon follows standard weapon fusion rules, with the following exception: