Virgo Palm

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This article is incomplete and is in need of attention.

Reason: Needs description
Virgo Palm
Type: Palm
Specializes In: Ranged/defensive combat
Strengths: Long range, quick charge time, backward-dash charged shot can create a barrier, shots increase in size over distance
Weaknesses: Weak ranged and melee attacks, poor homing

(description needed)

Idol description

The Zodiac weapon bearing the sign of Virgo. Features the longest firing range of any palm, and its shots grow in size as they travel. While lacking in power and homing ability, its backward-dash charged shot creates a useful defensive wall.

Base statistics

Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 99.0m 14.6
Charged 116.3m 70.4 1
Melee hit 1 63.0
Melee hit 2 37.8
Melee hit 3 71.4
Special attack 70.0m 100.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 35.3m 3.2 2.2
Forward-dash continuous 40.6m 10.1 7.1 3
Side-dash continuous 38.0m 7.8 5.5 3
Backward-dash continuous 36.6m 9.6 6.7 3
Standing charged 48.3m 32.1 22.4 1
Forward-dash charged 62.8m 45.6 32.0 1
Side-dash charged 57.4m 36.9 25.8 1
Backward-dash charged 1.8m 60.0 60.0 1
Melee hit 1 12.2
Melee hit 2 7.9
Melee hit 3 13.7
Melee dash 34.6 26.6

Weapon fusion

This weapon follows standard weapon fusion rules, with the following exception:

Somewhat Staff + Virgo Palm = Upperdash Arm (rather than Fireworks Cannon)