Somewhat Staff

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Reason: Needs description
Somewhat Staff
Somewhat Staff.png
Type: Staff
Specializes In: Short-range combat
Strengths: Fast recharge
Weaknesses: Short range, weak long-range damage

(description needed)

Idol description

Not only is this weapon closer in form and function to a blade than a staff, but it's actually a living creature! Despite its mysterious nature, the Somewhat Staff still retains its weapon type's movement restrictions.

Base statistics

Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 85.1m 12.6
Charged 98.4m 56.0 1
Melee hit 1 63.0
Melee hit 2 33.6
Melee hit 3 63.0
Special attack 200.0m 268.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 30.4m 2.2 2.2
Forward-dash continuous 33.3m 9.0 5.4 3
Side-dash continuous 33.3m 7.0 4.2 3
Backward-dash continuous 33.3m 8.0 4.8 3
Standing charged 41.0m 34.0 20.4 1
Forward-dash charged 53.0m 42.0 25.2 1
Side-dash charged 47.6m 37.0 22.2 1
Backward-dash charged 42.2m 38.0 23.5 1
Melee hit 1 18.3
Melee hit 2 9.8
Melee hit 3 18.3
Melee dash 43.9

Weapon fusion

This weapon follows standard weapon fusion rules, with the following exception:

Somewhat Staff + Virgo Palm = Upperdash Arm (rather than Fireworks Cannon)


  • This weapon has an air to land melee damage ratio of 3.44.