|This article is incomplete and is in need of attention.|
Reason: Needs base statistics
The Upperdash Arm is outfitted with a disc-shaped device that fires ring shots. Its backward-dash charged shot can lift foes into the air. While its regular melee attacks are weak, its melee dash attack deals massive damage.
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
|Melee hit 1||—||113.4||—|
|Melee hit 2||—||54.6||—|
|Melee hit 3||—||92.4||—|
|Attack||Distance||Damage (near)||Damage (far)||Shots|
|Melee hit 1||—||?||—||—|
|Melee hit 2||—||?||—||—|
|Melee hit 3||—||?||—||—|
This weapon follows standard weapon fusion rules, with the following exception:
Pit uses the Upperdash Arm as his new side special in Super Smash Bros. for Nintendo 3DS and Wii U. Upon using this move, Pit wields the arm in hand then rushes forward and uppercuts any opponents in range, sending them vertically into the air. The Upperdash Arm also has launch resistance properties during the dashing part of the move, and is capable of deflecting projectiles near the end of the move.
Arms are a family of weapons that attach to the user's arm and fire projectiles. This one is outfitted with a disc-shaped device that fires ring shots. As the name implies, its real specialty lies in its powerful melee dash attack. Remember to take it off before a meal, though.