This palm weapon shoots fancy, balloon-like shots. It has a short charge time and a strong overall homing ability. Its backward-dash charged shot can overwhelm almost any shot and is handy against enemy attacks in Together mode.
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
|Melee hit 1||—||63.0||—|
|Melee hit 2||—||37.8||—|
|Melee hit 3||—||71.4||—|
|Attack||Distance||Damage (near)||Damage (far)||Shots|
|Melee hit 1||—||12.8||—||—|
|Melee hit 2||—||8.3||—||—|
|Melee hit 3||—||14.3||—||—|
* Longer range when aimed higher.
This weapon follows standard weapon fusion rules, with the following exceptions: