|This article is incomplete and is in need of attention.|
Reason: Needs description
These orbitars gather their energy from the flaps of Pit's wings, releasing electric projectiles that disperse on impact. Their speed and range are nothing spectacular, but their charged shots have a high homing ability.
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
|Melee hit 1||—||58.8||—|
|Melee hit 2||—||29.4||—|
|Melee hit 3||—||58.8||—|
|Attack||Distance||Damage (near)||Damage (far)||Shots|
|Melee hit 1||—||17.1||—||—|
|Melee hit 2||—||8.5||—||—|
|Melee hit 3||—||17.1||—||—|
* Each shot hits multiple times in quick succession
This weapon follows standard weapon fusion rules, with the following exception:
- Shock Orbitars + Volcano Arm = Dynamo Cannon (rather than Pudgy Palm)
- This weapon has an air to land melee damage ratio of 3.44.