The Volcano Arm uses geothermal energy for ranged and melee attacks that can set foes ablaze. Though limited in distance and long on charge time, it's a good pick for close-quarters combat.
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
|Melee hit 1||—||113.4||—|
|Melee hit 2||—||54.6||—|
|Melee hit 3||—||92.4||—|
|Attack||Distance||Damage (near)||Damage (far)||Shots|
|Melee hit 1||—||28.9||—||—|
|Melee hit 2||—||13.9||—||—|
|Melee hit 3||—||23.5||—||—|
This weapon follows standard weapon fusion rules, with the following exception:
- This weapon has an air to land melee damage ratio of 3.93.