Raptor Claws

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This article is incomplete and is in need of attention.

Reason: Needs description
Raptor Claws
Type: Claws
Specializes In: Short range/melee combat
Strengths: Strong ranged and melee damage
Weaknesses: Long charge time, short range

(description needed)

Idol description

Claws that let wielders go all 65 million BC on enemies. They feature strong melee and ranged attacks, although they have a slow charge time. Wounds received from these claws are so brutal, they often refuse to heal.

Base statistics

Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 64.3m 11.2
Charged 73.1m 95.7 1
Melee hit 1 63.0
Melee hit 2 33.6
Melee hit 3 25.2
Melee hit 4 29.4
Melee hit 5 84.0
Special attack 130.0m 22.0 10

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 21.4m 2.9 2.9
Forward-dash continuous 27.0m 14.5 14.5 3
Side-dash continuous 27.0m 12.4 12.4 3
Backward-dash continuous 27.0m 12.4 12.4 3
Standing charged 25.2m 32.4 19.8 1
Forward-dash charged 30.6m 52.7 31.6 1
Side-dash charged 28.8m 39.5 24.2 1
Backward-dash charged 28.8m 52.7 27.3 1
Melee hit 1 19.1
Melee hit 2 10.2
Melee hit 3 7.6
Melee hit 4 8.9
Melee hit 5 25.4
Melee dash 59.7

Weapon fusion

This weapon follows standard weapon fusion rules.


  • This weapon has an air to land melee damage ratio of 3.3.