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Reason: Needs description
Claws that let wielders go all 65 million BC on enemies. They feature strong melee and ranged attacks, although they have a slow charge time. Wounds received from these claws are so brutal, they often refuse to heal.
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
|Melee hit 1||—||63.0||—|
|Melee hit 2||—||33.6||—|
|Melee hit 3||—||25.2||—|
|Melee hit 4||—||29.4||—|
|Melee hit 5||—||84.0||—|
|Attack||Distance||Damage (near)||Damage (far)||Shots|
|Melee hit 1||—||19.1||—||—|
|Melee hit 2||—||10.2||—||—|
|Melee hit 3||—||7.6||—||—|
|Melee hit 4||—||8.9||—||—|
|Melee hit 5||—||25.4||—||—|
This weapon follows standard weapon fusion rules.
- This weapon has an air to land melee damage ratio of 3.3.