Aurum Palm

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This article is incomplete and is in need of attention.

Reason: Needs description and base statistics
Aurum Palm
Type: Palm
Specializes In: Mid-range combat
Strengths: Quick charge time, high damage
Weaknesses: Poor homing, low melee damage

(description needed)

Idol description

Produced with Aurum technology, the Aurum Palm has almost no homing ability, making careful aim a must. Its high energy output means it charges fast, allowing users to fire off charged shots at a rate of one per second.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 113.4m ?
Charged 89.7m ? 1
Melee hit 1 63.0
Melee hit 2 37.8
Melee hit 3 71.4
Special attack 70.0m 100.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 40.5m ? ?
Forward-dash continuous 37.2m ? ? 4
Side-dash continuous 34.8m ? ? 5
Backward-dash continuous 33.6m ? ? 4
Standing charged 37.4m ? ? 1
Forward-dash charged 48.5m ? ? 1
Side-dash charged 44.4m ? ? 1
Backward-dash charged 43.4m ? ? 1
Melee hit 1 11.9
Melee hit 2 7.7
Melee hit 3 13.3
Melee dash 33.6 25.9

Weapon fusion

This weapon follows standard weapon fusion rules.