Fairy Orbitars

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Fairy Orbitars
Fairy orbitars.png
Type: Orbitars
Specializes In: Long-range combat
Strengths: Fast recharge, chance to inflict confusion
Weaknesses: Weak melee attacks, weak short-range shots

(description needed)

Idol description

Tired of pixies asking you to listen? Try these spritely orbitars on for size! They charge quickly, allowing for consecutive charged shots. Their greatest feature is the ability to confuse enemies.

Base statistics

Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 100.8m 18.3
Charged 133.6m 31.5 2
Melee hit 1 58.8
Melee hit 2 29.4
Melee hit 3 58.8
Special attack 100.0m 19.6 6

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 36.0m 2.4 3.5
Forward-dash continuous 45.6m 4.2 6.3 4
Side-dash continuous 44.4m 4.4 6.6 4
Backward-dash continuous 28.8m 5.0 7.6 6
Standing charged 55.7m 10.2 15.1 2
Forward-dash charged 67.2m 16.0 23.9 2
Side-dash charged 61.2m 12.6 18.9 2
Backward-dash charged 20.4m 15.0 22.5 2
Melee hit 1 10.6
Melee hit 2 5.3
Melee hit 3 10.6
Melee dash 30.4

Weapon fusion

This weapon follows standard weapon fusion rules.


  • This weapon has an air to land melee damage ratio of 5.55.


  • The first sentence of the idol description is a reference to Navi from The Legend of Zelda: Ocarina of Time.