|This article is incomplete and is in need of attention.|
Reason: Needs description
Tired of pixies asking you to listen? Try these spritely orbitars on for size! They charge quickly, allowing for consecutive charged shots. Their greatest feature is the ability to confuse enemies.
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
|Melee hit 1||—||58.8||—|
|Melee hit 2||—||29.4||—|
|Melee hit 3||—||58.8||—|
|Attack||Distance||Damage (near)||Damage (far)||Shots|
|Melee hit 1||—||10.6||—||—|
|Melee hit 2||—||5.3||—||—|
|Melee hit 3||—||10.6||—||—|
This weapon follows standard weapon fusion rules.
- This weapon has an air to land melee damage ratio of 5.55.
- The first sentence of the idol description is a reference to Navi from The Legend of Zelda: Ocarina of Time.