Inspired by the weapons seen on pirate ships, the Ball Cannon shoots iron balls with devastating power. Its continuous fire creates a hail of smaller spheres sure to turn any scurvy dog into swiss cheese.
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
|Melee hit 1||—||58.8||—|
|Melee hit 2||—||29.4||—|
|Melee hit 3||—||84.0||—|
|Attack||Distance||Damage (near)||Damage (far)||Shots|
|Melee hit 1||—||17.9||—||—|
|Melee hit 2||—||9.0||—||—|
|Melee hit 3||—||28.2||—||—|
|Melee dash finisher||—||35.8||—||1|
This weapon follows standard weapon fusion rules, with the following exception:
- This is the only cannon that does not have exploding charged shots.