Cutter Palm

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This article is incomplete and is in need of attention.

Reason: Needs image, description, and base statistics
Cutter Palm
File:Cutter Palm.png
Type: Palm
Specializes In: Close combat
Strengths: Shots pierce through foes, high damage
Weaknesses: Long charge time, continous fire lacks homing

(description needed)

Idol description

The Cutter Palm fires light rings that slice through foes. While powerful, it takes long to charge and its continuous fire lacks good homing. Despite these flaws, you can't go wrong with its homing backward-dash charged shot.

Base statistics

Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 66.5m ?
Charged 78.1m ? 1
Melee hit 1 63.0
Melee hit 2 37.8
Melee hit 3 71.4
Special attack 70.0m 100.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 23.8m ? ?
Forward-dash continuous 27.3m ? ? 2
Side-dash continuous 25.5m ? ? 2
Backward-dash continuous 24.6m ? ? 2
Standing charged 31.4m ? ? 1
Forward-dash charged 42.1m ? ? 1
Side-dash charged 38.7m ? ? 1
Backward-dash charged 37.8m ? ? 1
Melee hit 1 17.5
Melee hit 2 11.3
Melee hit 3 19.6
Melee dash 49.4 38.1

Weapon fusion

This weapon follows standard weapon fusion rules.