|This article is incomplete and is in need of attention.|
Reason: Needs base statistics
The Halo Club is a club that appears in Kid Icarus: Uprising. It is a club that is made up of numerous glowing rings. It can create luminescent projectiles made up rings surrounding a blade-like star. These projectiles do more damage at longer distances and occasionally paralyzes foes. This club is smaller than others so its shots travel much more quickly. Unfortunately, due to its smaller size, the Halo Club is a weak melee weapon.
This lightweight club shoots halos for its ammunition. Unlike other clubs, the Halo Club's charged shots can paralyze opponents. However, it has a low attack power and is particularly ill suited for melee attacks.
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
|Continuous (shot)*||—||40.0 - 50.0||—|
|Continuous (melee)*||—||40.0 - 70.0||—|
|Melee hit*||—||60.0 - 80.0||—|
* Damage dealt corresponds to accuracy.
|Attack||Distance||Damage (near)||Damage (far)||Shots|
|Melee hit 1||—||?||—||—|
|Melee hit 2||—||?||—||—|
This weapon follows standard weapon fusion rules, with the following exception:
- Rose Staff + Eyetrack Orbitars = Samurai Blade (rather than Halo Club)