Scorpio Staff

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Scorpio Staff
Type: Staff
Specializes In: Ranged combat
Strengths: Poisons foes, fast projectile speed, strong long-range damage, increases movement speed
Weaknesses: Lackluster range, shots deal less damage at close range

One of the Zodiac Weapons, this staff is inspired by the eighth sign of the Zodiac. While its firing range is somewhat short, it boosts the user's speed and can poison enemies. It can be found in Chapter 16 during the Aether Ring segment; while descending, look for a switch that will open the way to the Zodiac Chamber when fired upon.

Idol description

The Zodiac weapon bearing the sign of Scorpio. Its high-speed shots often inject a poison that does damage over time, with a duration and probability based on attack type. While it has a short firing range, it boosts its user's speed.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 101.3m 14.4
Charged 166.0m 111.1 1
Melee hit 1 63.0
Melee hit 2 33.6
Melee hit 3 63.0
Special attack 200.0m 268.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 36.2m 1.3 2.6
Forward-dash continuous 46.2m 9.5 14.3 2
Side-dash continuous 46.2m 5.4 8.2 3
Backward-dash continuous 46.2m 10.9 16.3 2
Standing charged 63.8m 30.2 60.3 1
Forward-dash charged 66.9m 53.5 106.9 1
Side-dash charged 66.9m 42.5 85.0 1
Backward-dash charged 66.9m 46.6 93.2 1
Melee hit 1 17.7
Melee hit 2 9.4
Melee hit 3 17.7
Melee dash 42.5

Weapon fusion

This weapon follows standard weapon fusion rules.

Notes

  • This weapon has an air to land melee damage ratio of 3.56.