The Angel Bow, known in Japan as Cupid God Bow, is a Bow in Kid Icarus: Uprising. It is a bow said to be similar to the one used by the god of love. Its projectiles have better homing capabilities than most bows, but they travel slowly and inflict little damage.
Based on the god of love, the Angel Bow fires shots that relentlessly pursue their targets. However, they travel slowly and are not particularly powerful. Multiplayer opponents can easily dodge its shots when attacked head-on.
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
|Melee hit 1||—||58.8||—|
|Melee hit 2||—||33.6||—|
|Melee hit 3||—||58.8||—|
|Attack||Distance||Damage (near)||Damage (far)||Shots|
|Melee hit 1||—||10.1||—||—|
|Melee hit 2||—||5.8||—||—|
|Melee hit 3||—||10.1||—||—|
|Melee dash finisher||—||7.2||—||1|
This weapon follows standard weapon fusion rules, with the following exceptions:
- Angel Bow + Phosphora Bow = Viridi Palm (rather than Dynamo Cannon)
- Angel Bow + Drill Arm = Centurion Orbitars (rather than Gaol Blade)
- This weapon has an air to land melee damage ratio of 5.8.