Artillery Claws

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This article is incomplete and is in need of attention.

Reason: Needs description and base statistics
Artillery Claws
Type: Claws
Specializes In: Ranged combat
Strengths: Longer range than other claws, powerful dash continous fire
Weaknesses: Low melee damage, no homing ability

(description needed)

Idol description

These macho-looking claws aren't well suited to melee and have almost no homing ability. But where they shine is their shots that have a range comparable to blades, lose no power over distance, and move super fast.

Base statistics

Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 100.0m ?
Charged 117.6m ? 1
Melee hit 1 63.0
Melee hit 2 33.6
Melee hit 3 25.2
Melee hit 4 29.4
Melee hit 5 84.0
Special attack 130.0m 22.0 10

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 35.7m ? ?
Forward-dash continuous 45.0m ? ? 5
Side-dash continuous 45.0m ? ? 5
Backward-dash continuous 45.0m ? ? 5
Standing charged 42.0m ? ? 1
Forward-dash charged 51.0m ? ? 1
Side-dash charged 48.0m ? ? 1
Backward-dash charged 48.0m ? ? 1
Melee hit 1 7.5
Melee hit 2 4.0
Melee hit 3 3.0
Melee hit 4 3.5
Melee hit 5 10.0
Melee dash 23.5

Weapon fusion

This weapon follows standard weapon fusion rules.