|This article is incomplete and is in need of attention.|
Reason: Needs description and base statistics
These macho-looking claws aren't well suited to melee and have almost no homing ability. But where they shine is their shots that have a range comparable to blades, lose no power over distance, and move super fast.
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
|Melee hit 1||—||63.0||—|
|Melee hit 2||—||33.6||—|
|Melee hit 3||—||25.2||—|
|Melee hit 4||—||29.4||—|
|Melee hit 5||—||84.0||—|
|Attack||Distance||Damage (near)||Damage (far)||Shots|
|Melee hit 1||—||7.5||—||—|
|Melee hit 2||—||4.0||—||—|
|Melee hit 3||—||3.0||—||—|
|Melee hit 4||—||3.5||—||—|
|Melee hit 5||—||10.0||—||—|
This weapon follows standard weapon fusion rules.