An arm that fires bursts of electricity. Its charged shots expand as they travel, dealing a quick round of damage and inflicting paralysis. And its melee strikes send the foe flying backward, so get in there quick with your combos!
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
|Melee hit 1||—||113.4||—|
|Melee hit 2||—||54.6||—|
|Melee hit 3||—||92.4||—|
|Attack||Distance||Damage (near)||Damage (far)||Shots|
|Melee hit 1||—||28.1||—||—|
|Melee hit 2||—||13.5||—||—|
|Melee hit 3||—||22.9||—||—|
* Projectile expands and hits multiple times as it travels.
This weapon follows standard weapon fusion rules.
- This weapon has an air to land melee damage ratio of 4.04.