|This article is incomplete and is in need of attention.|
Reason: Needs base statistics
The Crystal Bow is one of the many variations of Bows in Kid Icarus: Uprising.
A bow carved from crystal taken from a forest near the home of the gods. It has high overall attack power, and fires fairly large projectiles. However, it has a short firing range, giving it a narrow sweet spot for attacks.
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
|Melee hit 1||—||58.8||—|
|Melee hit 2||—||33.6||—|
|Melee hit 3||—||58.8||—|
|Attack||Distance||Damage (near)||Damage (far)||Shots|
|Melee hit 1||—||18.9||—||—|
|Melee hit 2||—||10.8||—||—|
|Melee hit 3||—||18.9||—||—|
|Melee dash finisher||—||13.5||—||1|
This weapon follows standard weapon fusion rules.
- This weapon has an air to land melee damage ratio of 3.11.