|This article is incomplete and is in need of attention.|
Reason: Needs infobox info
One of the Zodiac Weapons, this set of orbitars is inspired by the the third sign of the Zodiac. Their standing charged shots initially travel forward, then rapidly swerve towards the target, making it particularly useful in Together Mode. They are hidden in Chapter 6 in a passage that opens up if Dark Pit is defeated in the underground chamber.
The Zodiac weapon bearing the sign of Gemini. The standard charged shots they fire travel straight, then break suddenly toward their target. This makes the wielder of such orbitars extremely hard to predict in Together mode.
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
|Melee hit 1||—||58.8||—|
|Melee hit 2||—||29.4||—|
|Melee hit 3||—||58.8||—|
|Attack||Distance||Damage (near)||Damage (far)||Shots|
|Melee hit 1||—||13.3||—||—|
|Melee hit 2||—||6.7||—||—|
|Melee hit 3||—||13.3||—||—|
This weapon follows standard weapon fusion rules.
- This weapon has an air to land melee damage ratio of 4.4.