Gemini Orbitars

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Reason: Needs infobox info
Gemini Orbitars
Type: Orbitars
Specializes In: Range combat
Strengths: Charge shots travel straight then home in on enemies
Weaknesses: None

One of the Zodiac Weapons, this set of orbitars is inspired by the the third sign of the Zodiac. Their standing charged shots initially travel forward, then rapidly swerve towards the target, making it particularly useful in Together Mode. They are hidden in Chapter 6 in a passage that opens up if Dark Pit is defeated in the underground chamber.

Idol description

The Zodiac weapon bearing the sign of Gemini. The standard charged shots they fire travel straight, then break suddenly toward their target. This makes the wielder of such orbitars extremely hard to predict in Together mode.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 86.2m 16.9
Charged 114.7m 38.2 1
Melee hit 1 58.8
Melee hit 2 29.4
Melee hit 3 58.8
Special attack 100.0m 19.6 6

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 30.9m 2.5 3.2
Forward-dash continuous 39.1m 4.4 5.7 4
Side-dash continuous 30.9m 4.4 5.7 4
Backward-dash continuous 6.8m 8.2 8.2 4
Standing charged 47.8m 10.1 12.9 1
Forward-dash charged 57.7m 16.1 20.3 1
Side-dash charged 52.5m 12.5 16.0 1
Backward-dash charged 14.5m 12.8 30.6 1
Melee hit 1 13.3
Melee hit 2 6.7
Melee hit 3 13.3
Melee dash 38.0

Weapon fusion

This weapon follows standard weapon fusion rules.

Notes

  • This weapon has an air to land melee damage ratio of 4.4.