Burning Palm

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This article is incomplete and is in need of attention.

Reason: Needs description and image
Burning Palm
File:Burning Palm.png
Type: Palm
Specializes In: Close combat
Strengths: Causes burning, strong melee attacks
Weaknesses: Short range, long charge time

(description needed)

Idol description

Shots fired from the Burning Palm set enemies on fire, dealing extra damage. It has the strongest melee attack of any palm, although it features a long charge time and short firing range. And after the battle, it makes a mean BBQ.

Base statistics

Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 58.0m 16.5
Charged 71.5m 77.1 1
Melee hit 1 63.0
Melee hit 2 37.8
Melee hit 3 71.4
Special attack 70.0m 100.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 18.0m 4.9 2.7
Forward-dash continuous 24.7m 9.2 5.1 5
Side-dash continuous 23.2m 7.1 3.9 5
Backward-dash continuous 22.4m 8.7 4.8 5
Standing charged 25.9m 37.8 20.8 1
Forward-dash charged 33.6m 56.2 30.9 1
Side-dash charged 30.8m 45.4 25.0 1
Backward-dash charged 30.1m 44.3 24.4 1
Melee hit 1 25.5
Melee hit 2 16.5
Melee hit 3 28.5
Melee dash 72.0 55.5

Weapon fusion

This weapon follows standard weapon fusion rules.