Orb Staff

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Orb Staff
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Type: Staff
Specializes In: Long range combat
Strengths: High damage at a distance, fast projectile, quick charging, large shot size
Weaknesses: Ineffective at close range

The Orb Staff is a staff in Kid Icarus: Uprising. This weapon fires jewels that have large size, which allow a greater span of attack. Continuous shots are yellow, have a slight homing ability, and tend to spread when the player dashes. Charged shots are green and can pierce multiple targets. Both shots deal more damage from afar than from up close.

Idol description

The Orb Staff's jewel raises its melee power. It's shot strength doesn't vary much, making if effective at any range. And while these shots lack in damage, distance, and knock-back ability, their large size makes hitting foes a breeze.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 106.6m 19.0
Charged 159.4m 104.8 1
Melee hit 1 63.0
Melee hit 2 33.6
Melee hit 3 63.0
Special attack 200.0m 268.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 38.1m 1.8 2.7
Forward-dash continuous 48.6m 7.6 11.4 2
Side-dash continuous 48.6m 6.5 9.8 2
Backward-dash continuous 48.6m 6.5 13.0 2
Standing charged 61.3m 25.2 37.8 1
Forward-dash charged 64.2m 47.2 67.1 1
Side-dash charged 64.2m 35.6 53.3 1
Backward-dash charged 64.2m 41.2 58.5 1
Melee hit 1 19.1
Melee hit 2 10.2
Melee hit 3 19.1
Melee dash 45.7

Weapon fusion

This weapon follows standard weapon fusion rules.

Notes

  • This weapon has an air to land melee damage ratio of 3.3.

Gallery