Ogre Club

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This article is incomplete and is in need of attention.

Reason: Needs description and base statistics
Ogre Club
Type: Club
Specializes In: Melee Combat
Strengths: Strongest Melee attacks
Weaknesses: Slow charged shots

(description needed)

Idol description

The club used by Dark Pit in his battle with Pit beneath the temple in Chapter 6. Though its charged shots are slow and easily dodged, this superbrutal club has the most powerful melee attack of any weapon.

Base statistics

Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous (shot)* 40.0 - 50.0
Continuous (melee)* 40.0 - 70.0
Charged ? ? ?
Melee hit* 60.0 - 80.0
Special attack 110.0m 178.0 1

* Damage dealt corresponds to accuracy.

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous ? ?
Forward-dash continuous ? ?
Side-dash continuous ? ?
Backward-dash continuous ? ?
Standing charged ? ? ? ?
Forward-dash charged ? ? ? ?
Side-dash charged ? ? ? ?
Backward-dash charged ? ? ? ?
Melee hit 1 ?
Melee hit 2 ?
Melee dash ?

Weapon fusion

This weapon follows standard weapon fusion rules, with the following exceptions:

Hedgehog Claws + Ogre Club = Great Reaper Palm (rather than Phosphora Bow)
Ogre Club + Rail Cannon = Dark Pit Staff (rather than Arlon Orbitars)