|This article is incomplete and is in need of attention.|
Reason: Needs base statistics
The Bowl Arm is one of twelve Arms in Kid Icarus: Uprising. It looks like a large decorative red and black striped bowl with flower decor. Uncharged shots resemble little balls that fire in an arc. On land, eight balls will launch in continuous fire before a small cooldown, though there is no cool down in the air. A charged shot looks like a large bowl flying at a high speed, though the attack isn't very strong. All shots have a good homing ability.
This weapon was designed to look like a decorative bowl and curiously fires off bowls and toys. While it seems like the Bowl Arm would be a fragile sort of weapon, it actually has potent charged shots.
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
|Melee hit 1||—||113.4||—|
|Melee hit 2||—||54.6||—|
|Melee hit 3||—||92.4||—|
|Attack||Distance||Damage (near)||Damage (far)||Shots|
|Melee hit 1||—||13.5||—||—|
|Melee hit 2||—||6.5||—||—|
|Melee hit 3||—||11.0||—||—|
This weapon follows standard weapon fusion rules.
- This weapon has an air to land melee damage ratio of 8.4.