Ninja Palm

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This article is incomplete and is in need of attention.

Reason: Needs image, description, and base statistics
Ninja Palm
File:Ninja Palm.png
Type: Palm
Specializes In: Close combat
Strengths: Boosts movement speed, quick charge time, high melee damage
Weaknesses: Poor range, homing, and ranged damage

(description needed)

Idol description

A weapon with the soul of a dark assassin. It has a short charge time, fires fast moving shots, and boosts speed and agility. It even excels at melee attacks! On the other hand, it lacks in power, range, and homing.

Base statistics

Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 64.3m ?
Charged 75.5m ? 1
Melee hit 1 63.0
Melee hit 2 37.8
Melee hit 3 71.4
Special attack 70.0m 100.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 23.0m ? ?
Forward-dash continuous 26.4m ? ? 5
Side-dash continuous 24.7m ? ? 5
Backward-dash continuous 23.8m ? ? 5
Standing charged 31.5m ? ? 1
Forward-dash charged 40.8m ? ? 1
Side-dash charged 37.4m ? ? 1
Backward-dash charged 28.0m ? ? 1
Melee hit 1 21.0
Melee hit 2 12.6
Melee hit 3 23.8
Melee dash 56.0 51.8

Weapon fusion

This weapon follows standard weapon fusion rules.