Tiger Claws

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Tiger Claws
Type: Claws
Specializes In: Melee combat
Strengths: Rapid fire, well balanced, increased speed
Weaknesses: Short range

The Tiger Claws are one of the twelve variations of Claws. They are also the most basic type.

Idol description

Claws are melee-specialized weapons that fire talons. They improve speed more than any other weapon, useful since they tend to have a short attack range. With a balanced set of qualities, the Tiger Claws' usefulness in battle speaks for itself.

Base statistics

Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 71.4m 10.8
Charged 81.2m 70.4 1
Melee hit 1 63.0
Melee hit 2 33.6
Melee hit 3 25.2
Melee hit 4 29.4
Melee hit 5 84.0
Special attack 130.0m 22.0 10

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 23.8m 2.5 2.5
Forward-dash continuous 30.0m 5.5 11.0 5
Side-dash continuous 30.0m 5.0 10.0 4
Backward-dash continuous 30.0m 5.0 10.0 4
Standing charged 28.0m 23.0 17.3 1
Forward-dash charged 34.0m 36.0 27.0 1
Side-dash charged 32.0m 27.0 20.3 1
Backward-dash charged 32.0m 30.5 23.4 1
Melee hit 1 15.0
Melee hit 2 8.0
Melee hit 3 6.0
Melee hit 4 7.0
Melee hit 5 20.0
Melee dash 47.0

Weapon fusion

This weapon follows standard weapon fusion rules.


  • This weapon has an air to land melee damage ratio of 4.2.