|This article is incomplete and is in need of attention.|
Reason: Needs base statistics
A club that resembles one of the blade-like horns on Hewdraw. Its charged shots have a long range and have strong homing ability, but they don't do as much damage as other clubs' charge shots.
This club fires blade blasts and flame breath like the beast himself. Its charged shots have an extremely long range and high homing ability but are somewhat lacking in damage. Its melee attack also packs a mighty punch!
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
|Continuous (shot)*||—||40.0 - 50.0||—|
|Continuous (melee)*||—||40.0 - 70.0||—|
|Melee hit*||—||60.0 - 80.0||—|
* Damage dealt corresponds to accuracy.
|Attack||Distance||Damage (near)||Damage (far)||Shots|
|Melee hit 1||—||?||—||—|
|Melee hit 2||—||?||—||—|
This weapon follows standard weapon fusion rules.