Hewdraw Club

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This article is incomplete and is in need of attention.

Reason: Needs base statistics
Hewdraw Club
Type: Club
Specializes In: Close/Mid-range combat
Strengths: Standing charged shot has high homing and long range, powerful melee attacks
Weaknesses: Greatly slows user, weak charged shots

A club that resembles one of the blade-like horns on Hewdraw. Its charged shots have a long range and have strong homing ability, but they don't do as much damage as other clubs' charge shots.

Idol Description

This club fires blade blasts and flame breath like the beast himself. Its charged shots have an extremely long range and high homing ability but are somewhat lacking in damage. Its melee attack also packs a mighty punch!

Base statistics

Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous (shot)* 40.0 - 50.0
Continuous (melee)* 40.0 - 70.0
Charged 151.2m 124.5 1
Melee hit* 60.0 - 80.0
Special attack 110.0m 178.0 1

* Damage dealt corresponds to accuracy.

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous ? ?
Forward-dash continuous ? ?
Side-dash continuous ? ?
Backward-dash continuous ? ?
Standing charged 108.0m 28.6 42.9 1
Forward-dash charged 96.0m 40.3 60.3 1
Side-dash charged 67.2m 37.1 55.6 1
Backward-dash charged 35.6m 32.7 45.5 1
Melee hit 1 ?
Melee hit 2 ?
Melee dash ?

Weapon fusion

This weapon follows standard weapon fusion rules.