|This article is incomplete and is in need of attention.|
Reason: Needs base statistics
The End-All Arm is the be-all arm for malicious decimation. Though it takes a long time to charge, its continuous fire is deadly, particularly when fired during a side dash. However, it does slow the user's movement somewhat.
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
|Melee hit 1||—||113.4||—|
|Melee hit 2||—||54.6||—|
|Melee hit 3||—||92.4||—|
|Attack||Distance||Damage (near)||Damage (far)||Shots|
|Melee hit 1||—||29.7||—||—|
|Melee hit 2||—||14.3||—||—|
|Melee hit 3||—||24.2||—||—|
This weapon follows standard weapon fusion rules, with the following exception:
- This weapon has an air to land melee damage ratio of 3.82.