The Aurum Bow is a Bow in Kid Icarus: Uprising, and is one of the many Aurum-inspired weapons found in the game. It must be unlocked by defeating Aurum Pyrrhon in Chapter 17 while in Crisis Mode.
A bow created using Aurum technology. Rare among bows, its continuous-fire dash attack unleashes a barrage of multiple shots. Though it has good range and great homing ability, its low attack power makes it better at a distance.
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
|Melee hit 1||—||58.8||—|
|Melee hit 2||—||33.6||—|
|Melee hit 3||—||58.8||—|
|Attack||Distance||Damage (near)||Damage (far)||Shots|
|Melee hit 1||—||13.6||—||—|
|Melee hit 2||—||7.8||—||—|
|Melee hit 3||—||13.6||—||—|
|Melee dash finisher||—||9.7||—||1|
This weapon follows standard weapon fusion rules.
- This weapon has an air to land melee damage ratio of 4.3.