Boom Orbitars

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This article is incomplete and is in need of attention.

Reason: Needs description and base statistics
Boom Orbitars
Type: Orbitars
Specializes In: Long range combat
Strengths: High melee damage, Long range, High damage output
Weaknesses: Reduces movement speed, greatly slows user during continuous fire, no homing

(description needed)

Idol description

These burly-looking orbitars fire small bullets that really pack a wallop! Top among orbitars in melee and ranged attack power, they lack any sort of homing ability and slow the user down considerably during continuous fire.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous ? ?
Charged ? ? 2
Melee hit 1 58.8
Melee hit 2 29.4
Melee hit 3 58.8
Special attack 100.0m 19.6 6

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous ? ? ?
Forward-dash continuous ? ? ? ?
Side-dash continuous ? ? ? ?
Backward-dash continuous ? ? ? ?
Standing charged ? ? ? 2
Forward-dash charged ? ? ? 2
Side-dash charged ? ? ? 2
Backward-dash charged ? ? ? 2
Melee hit 1 21.0
Melee hit 2 10.5
Melee hit 3 21.0
Melee dash 60.0

Weapon fusion

This weapon follows standard weapon fusion rules.

Notes

  • This weapon has an air to land melee damage ratio of 2.8.