Standard Orbitars

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This article is incomplete and is in need of attention.

Reason: Needs description
Standard Orbitars
Type: Orbitars
Specializes In: Ranged combat
Strengths: Strong homing ability
Weaknesses: Weak melee attacks

(description needed)

Idol description

Orbitars are pairs of weapons that fire shots as they hover above their wielder's shoulders, allowing for wholly unimpeded movement. And what the small Standard Orbitars lack in punch they make up for in all-around quality.

Base statistics

Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 84.0m 18.2
Charged 111.4m 42.0 2
Melee hit 1 58.8
Melee hit 2 29.4
Melee hit 3 58.8
Special attack 100.0m 19.6 6

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 30.0m 2.8 4.2
Forward-dash continuous 38.0m 5.0 7.5 4
Side-dash continuous 37.0m 3.5 5.2 6
Backward-dash continuous 24.0m 4.5 6.7 6
Standing charged 46.4m 12.0 18.0 2
Forward-dash charged 56.0m 19.0 28.5 2
Side-dash charged 51.0m 15.0 22.5 2
Backward-dash charged 17.0m 29.0 43.5 2
Melee hit 1 14.0
Melee hit 2 7.0
Melee hit 3 14.0
Melee dash 40.0

Weapon fusion

This weapon follows standard weapon fusion rules.


  • This weapon has an air to land melee damage ratio of 4.2.