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{{Incomplete| | {{Incomplete|Needs base statistics}} | ||
{{WeaponBox | {{WeaponBox | ||
|name= Dynamo Cannon | |name = Dynamo Cannon | ||
|image= Item05_02_on.png | |image = Item05_02_on.png | ||
|type= [[Cannon]] | |type = [[Cannon]] | ||
|specializesin= Ranged Combat | |specializesin = Ranged Combat | ||
|strengths= Natural Paralyzing effects, projectiles hang in midair | |strengths = Natural Paralyzing effects, projectiles hang in midair, long range in air battles | ||
|weaknesses= Shots don't bounce off surfaces | |weaknesses = Shots don't bounce off surfaces, short range on land | ||
}} | }} | ||
The '''Dynamo Cannon''' is a [[Cannon]] in ''[[Kid Icarus: Uprising]]''. It is a somewhat futuristic cannon that sets itself apart from other cannons. The Dynamo Cannon's charged shots explode in a large radius dealing damage to all who come into contact with | The '''Dynamo Cannon''' is a [[Cannon]] in ''[[Kid Icarus: Uprising]]''. It is a somewhat futuristic cannon that sets itself apart from other cannons. The Dynamo Cannon's charged shots explode in a large radius dealing damage to all who come into contact with itand have a good possibility of paralyzing foes. Because of its large attack area, the Dynamo Cannon is a popular choice of weapon for [[Together Mode|multiplayer battles]]. A notable feature about this cannon is that its backward-dash charged shots stay in one place, then detonate with great force. It is one of the few weapons whose continuous fire has a longer range than its charged shots (except in air battles). | ||
== Idol | == Idol description == | ||
''The Dynamo Cannon fires charged shots that detonate at the end of their range or upon impact, causing damage in a small radius. Many of the cannon's attacks also paralyze foes.'' | ''The Dynamo Cannon fires charged shots that detonate at the end of their range or upon impact, causing damage in a small radius. Many of the cannon's attacks also paralyze foes.'' | ||
== | == Base statistics == | ||
{{Weapon Notice}} | {{Weapon Notice}} | ||
=== | === Air battles === | ||
{|class="wikitable" style="background: lightgrey" | |||
|- | |||
! Attack !! Distance !! Damage !! Shots | |||
|- | |||
| Continuous || 103.5m || ? || — | |||
|- | |||
| Charged || 329.6m || ? || 1 | |||
|- | |||
| Melee hit 1 || — || 58.8 || — | |||
|- | |||
| Melee hit 2 || — || 29.4 || — | |||
|- | |||
| Melee hit 3 || — || 84.0 || — | |||
|- | |||
| Special attack || 90.0m || 168.0 || 1 | |||
|} | |||
=== | === Land battles === | ||
{|class="wikitable" style="background: lightgrey" | |||
|- | |||
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | |||
|- | |||
| Standing continuous || 41.4m || ? || ? || — | |||
|- | |||
| Foward-dash continuous || 43.7m || ? || ? || 2 | |||
|- | |||
| Side-dash continuous || 43.7m || ? || ? || 3 | |||
|- | |||
| Backward-dash continuous || 43.7m || ? || ? || 3 | |||
|- | |||
| Standing charged* || 19.7m || ? || ? || 1 | |||
|- | |||
| Foward-dash charged* || 25.6m || ? || ? || 1 | |||
|- | |||
| Side-dash charged* || 25.6m || ? || ? || 1 | |||
|- | |||
| Backward-dash charged* || 1.6m || ? || ? || 1 | |||
|- | |||
| Melee hit 1 || — || 17.4 || — || — | |||
|- | |||
| Melee hit 2 || — || 8.7 || — || — | |||
|- | |||
| Melee hit 3* || — || 27.3 || — || — | |||
|- | |||
| Melee dash || — || 8.7 || — || 3 | |||
|- | |||
| Melee dash finisher || — || 34.7 || — || 1 | |||
|} | |||
<nowiki>*</nowiki> This attack paralyzes foes. | |||
==Weapon | == Weapon fusion == | ||
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exception: | |||
: [[Shock Orbitars]] + [[Volcano Arm]] = [[Dynamo Cannon]] (rather than [[Pudgy Palm]]) | |||
== Notes == | |||
* This weapon has an air to land melee damage ratio of 3.38, although the third hit's ratio is only 3.08. | |||
[[Category:Cannons]] | [[Category:Cannons]] | ||
[[Category:Kid Icarus: Uprising]] | [[Category:Kid Icarus: Uprising]] |
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