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Dynamo Cannon: Difference between revisions

From Icaruspedia, the high flying Kid Icarus Wiki
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added explosion columns
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{|class="wikitable" style="background: lightgrey"
{|class="wikitable" style="background: lightgrey"
|-
|-
! Attack !! Distance !! Damage !! Shots
! Attack !! Distance !! Damage !! Explosion !! Shots
|-
|-
| Continuous || 103.5m || ? || —
| Continuous || 103.5m || ? || — || —
|-
|-
| Charged || 329.6m || ? || 1
| Charged || 329.6m || ? || ? || 1
|-
|-
| Melee hit 1 || — || 58.8 || —
| Melee hit 1 || — || 58.8 || — || —
|-
|-
| Melee hit 2 || — || 29.4 || —
| Melee hit 2 || — || 29.4 || — || —
|-
|-
| Melee hit 3 || — || 84.0 || —
| Melee hit 3 || — || 84.0 || — || —
|-
|-
| Special attack || 90.0m || 168.0 || 1
| Special attack || 90.0m || 168.0 || — || 1
|}
|}


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{|class="wikitable" style="background: lightgrey"
{|class="wikitable" style="background: lightgrey"
|-
|-
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
! Attack !! Distance !! Damage (near) !! Damage (far) !! Explosion !! Shots
|-
|-
| Standing continuous || 41.4m || ? || ? || —
| Standing continuous || 41.4m || ? || ? || — || —
|-
|-
| Forward-dash continuous || 43.7m || ? || ? || 2
| Forward-dash continuous || 43.7m || ? || ? || — || 2
|-
|-
| Side-dash continuous || 43.7m || ? || ? || 3
| Side-dash continuous || 43.7m || ? || ? || — || 3
|-
|-
| Backward-dash continuous || 43.7m || ? || ? || 3
| Backward-dash continuous || 43.7m || ? || ? || — || 3
|-
|-
| Standing charged* || 19.7m || ? || ? || 1
| Standing charged* || 19.7m || ? || ? || ? || 1
|-
|-
| Forward-dash charged* || 25.6m || ? || ? || 1
| Forward-dash charged* || 25.6m || ? || ? || ? || 1
|-
|-
| Side-dash charged* || 25.6m || ? || ? || 1
| Side-dash charged* || 25.6m || ? || ? || ? || 1
|-
|-
| Backward-dash charged* || 1.6m || ? || ? || 1
| Backward-dash charged* || 1.6m || ? || ? || ? || 1
|-
|-
| Melee hit 1 || — || 17.4 || — || —
| Melee hit 1 || — || 17.4 || — || — || —
|-
|-
| Melee hit 2 || — || 8.7 || — || —
| Melee hit 2 || — || 8.7 || — || — || —
|-
|-
| Melee hit 3* || — || 27.3 || — || —
| Melee hit 3* || — || 27.3 || — || — || —
|-
|-
| Melee dash || — || 8.7 || — || 3
| Melee dash || — || 8.7 || — || — || 3
|-
|-
| Melee dash finisher || — || 34.7 || — || 1
| Melee dash finisher || — || 34.7 || — || — || 1
|}
|}
<nowiki>*</nowiki> This attack paralyzes foes.
<nowiki>*</nowiki> This attack paralyzes foes.


== Weapon fusion ==
== Weapon fusion ==
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exception:
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exceptions:
: [[Shock Orbitars]] + [[Volcano Arm]] = [[Dynamo Cannon]] (rather than [[Pudgy Palm]])
: [[Shock Orbitars]] + [[Volcano Arm]] = [[Dynamo Cannon]] (rather than [[Pudgy Palm]])
: [[Angel Bow]] + [[Phosphora Bow]] = [[Viridi Palm]] (rather than [[Dynamo Cannon]])
: [[Angel Bow]] + [[Phosphora Bow]] = [[Viridi Palm]] (rather than [[Dynamo Cannon]])
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