Anonymous

Dynamo Cannon: Difference between revisions

From Icaruspedia, the high flying Kid Icarus Wiki
1,497 bytes added ,  5 February 2013
overhaul
m (removed over-categorization (category:weapons is in category:items))
(overhaul)
Line 1: Line 1:
{{Incomplete|Weapon stats must be filled in}}
{{Incomplete|Needs base statistics}}
 
{{WeaponBox
{{WeaponBox
|name= Dynamo Cannon
|name = Dynamo Cannon
|image= Item05_02_on.png
|image = Item05_02_on.png
|type= [[Cannon]]
|type = [[Cannon]]
|specializesin= Ranged Combat
|specializesin = Ranged Combat
|strengths= Natural Paralyzing effects, projectiles hang in midair
|strengths = Natural Paralyzing effects, projectiles hang in midair, long range in air battles
|weaknesses= Shots don't bounce off surfaces
|weaknesses = Shots don't bounce off surfaces, short range on land
}}
}}
The '''Dynamo Cannon''' is a [[Cannon]] in ''[[Kid Icarus: Uprising]]''. It is a somewhat futuristic cannon that sets itself apart from other cannons. The Dynamo Cannon's charged shots explode in a large radius dealing damage to all who come into contact with it. These shots have a good possibility of paralyzing foes. Because of its large attack area, the Dynamo Cannon is a popular choice of weapon for [[Together Mode|Multiplayer battles]]. A notable feature about this cannon is that its Backward-Dash charged shots stay in one place, then detonate with great force.
The '''Dynamo Cannon''' is a [[Cannon]] in ''[[Kid Icarus: Uprising]]''. It is a somewhat futuristic cannon that sets itself apart from other cannons. The Dynamo Cannon's charged shots explode in a large radius dealing damage to all who come into contact with itand have a good possibility of paralyzing foes. Because of its large attack area, the Dynamo Cannon is a popular choice of weapon for [[Together Mode|multiplayer battles]]. A notable feature about this cannon is that its backward-dash charged shots stay in one place, then detonate with great force. It is one of the few weapons whose continuous fire has a longer range than its charged shots (except in air battles).


== Idol Description ==
== Idol description ==
''The Dynamo Cannon fires charged shots that detonate at the end of their range or upon impact, causing damage in a small radius. Many of the cannon's attacks also paralyze foes.''
''The Dynamo Cannon fires charged shots that detonate at the end of their range or upon impact, causing damage in a small radius. Many of the cannon's attacks also paralyze foes.''


== Statistics ==
== Base statistics ==
{{Weapon Notice}}
{{Weapon Notice}}
=== Max Shot Distances ===
=== Air battles ===
{|class="wikitable" style="background: lightgrey"
|-
! Attack !! Distance !! Damage !! Shots
|-
| Continuous || 103.5m || ? || —
|-
| Charged || 329.6m || ? || 1
|-
| Melee hit 1 || — || 58.8 || —
|-
| Melee hit 2 || — || 29.4 || —
|-
| Melee hit 3 || — || 84.0 || —
|-
| Special attack || 90.0m || 168.0 || 1
|}


=== Base Melee Damage ===
=== Land battles ===
{|class="wikitable" style="background: lightgrey"
|-
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
|-
| Standing continuous || 41.4m || ? || ? || —
|-
| Foward-dash continuous || 43.7m || ? || ? || 2
|-
| Side-dash continuous || 43.7m || ? || ? || 3
|-
| Backward-dash continuous || 43.7m || ? || ? || 3
|-
| Standing charged* || 19.7m || ? || ? || 1
|-
| Foward-dash charged* || 25.6m || ? || ? || 1
|-
| Side-dash charged* || 25.6m || ? || ? || 1
|-
| Backward-dash charged* || 1.6m || ? || ? || 1
|-
| Melee hit 1 || — || 17.4 || — || —
|-
| Melee hit 2 || — || 8.7 || — || —
|-
| Melee hit 3* || — || 27.3 || — || —
|-
| Melee dash || — || 8.7 || — || 3
|-
| Melee dash finisher || — || 34.7 || — || 1
|}
<nowiki>*</nowiki> This attack paralyzes foes.


==Weapon Fusing==
== Weapon fusion ==
The following weapon pairs will create a Dynamo Cannon when fused:
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exception:
*[[Saggitarius Bow]] & [[Aurum Orbitars]]
: [[Shock Orbitars]] + [[Volcano Arm]] = [[Dynamo Cannon]] (rather than [[Pudgy Palm]])
*[[Rose Staff]] & [[Midnight Palm]]


== Notes ==
* This weapon has an air to land melee damage ratio of 3.38, although the third hit's ratio is only 3.08.


[[Category:Weapons]]
[[Category:Cannons]]
[[Category:Cannons]]
[[Category:Kid Icarus: Uprising]]
[[Category:Kid Icarus: Uprising]]
1,095

edits