1,539
edits
(added air battles melee damage) |
mNo edit summary |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Incomplete|Needs | {{Incomplete|Needs base statistics}} | ||
{{WeaponBox | {{WeaponBox | ||
|name = Hawkeye Bow | |name = Hawkeye Bow | ||
|image = HawkeyeBow.png | |image = HawkeyeBow.png | ||
|type = [[Bow]] | |type = [[Bow]] | ||
|specializesin = | |specializesin = Long range combat | ||
|strengths = | |strengths = Long range, strong shot cancellation | ||
|weaknesses = | |weaknesses = Weak melee damage, slow charge time | ||
}} | }} | ||
'' | The '''Hawkeye Bow''' is one of the dozen [[Bow]]s in ''[[Kid Icarus: Uprising]]''. | ||
== Idol description == | == Idol description == | ||
''Why get close to foes when you can snipe from afar? This bow's high-speed shots have a long range and the strong potential to nullify incoming fire. However, its melee damage is weak, and it takes quite some time to charge.'' | ''Why get close to foes when you can snipe from afar? This bow's high-speed shots have a long range and the strong potential to nullify incoming fire. However, its melee damage is weak, and it takes quite some time to charge.'' | ||
Line 22: | Line 21: | ||
| Continuous || ? || ? || — | | Continuous || ? || ? || — | ||
|- | |- | ||
| Charged || ? || ? || | | Charged || ? || ? || 1 | ||
|- | |- | ||
| Melee hit 1 || — || 58.8 || — | | Melee hit 1 || — || 58.8 || — | ||
Line 40: | Line 39: | ||
| Standing continuous || ? || ? || ? || — | | Standing continuous || ? || ? || ? || — | ||
|- | |- | ||
| Forward-dash continuous || ? || ? || ? || | | Forward-dash continuous || ? || ? || ? || 1 | ||
|- | |- | ||
| Side-dash continuous || ? || ? || ? || | | Side-dash continuous || ? || ? || ? || 1 | ||
|- | |- | ||
| Backward-dash continuous || ? || ? || ? || | | Backward-dash continuous || ? || ? || ? || 1 | ||
|- | |- | ||
| Standing charged || ? || ? || ? || | | Standing charged || ? || ? || ? || 1 | ||
|- | |- | ||
| Forward-dash charged || ? || ? || ? || | | Forward-dash charged || ? || ? || ? || 1 | ||
|- | |- | ||
| Side-dash charged || ? || ? || ? || | | Side-dash charged || ? || ? || ? || 1 | ||
|- | |- | ||
| Backward-dash charged || ? || ? || ? || | | Backward-dash charged || ? || ? || ? || 1 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 10.6 || — || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 6.1 || — || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 10.6 || — || — | ||
|- | |- | ||
| Melee dash || — || | | Melee dash || — || 4.6 || — || 6 | ||
|- | |- | ||
| Melee dash finisher || — || | | Melee dash finisher || — || 7.6 || — || 1 | ||
|} | |} | ||
== Weapon fusion == | == Weapon fusion == | ||
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | ||
== Notes == | == Notes == | ||
* This weapon has an air to land melee damage ratio of | * This weapon has an air to land melee damage ratio of 5.5. | ||
{{clr}} | |||
{{KIUWeapons}} | |||
[[Category:Bows]] | [[Category:Bows]] | ||
[[Category:Kid Icarus:Uprising]] | [[Category:Kid Icarus: Uprising]] |
edits