Anonymous

Jetstream Orbitars: Difference between revisions

From Icaruspedia, the high flying Kid Icarus Wiki
m
no edit summary
(needs more info but this is the general gist; i will make the fusing section later)
 
mNo edit summary
 
(7 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{WeaponBox
{{WeaponBox
|name=Jetstrean Orbitars
|name = Jetstream Orbitars
|image=Jetstream orbitars.png
|image = Jetstream orbitars.png
|type=Weapon
|type = [[Orbitars]]
|specializesin= Ranged Combat
|specializesin = Ranged combat
|strengths= Powerful Shots; High Knockback
|strengths = Powerful shots, high knockback, long range
|weaknesses= Bad Homing; Poor Melee
|weaknesses = Bad homing, poor melee, shots lose power with range
}}
}}
The '''Jetstream Orbitars''' are [[Orbitars]] in ''[[Kid Icarus: Uprising]]''. They are silver fans with light blue accents around the silver structure with an arc that could be used as a handle. They fire gusts of wind with charged shots and smaller currents of wind with other ranged shots. Although the weapon has poor homing ability, its charged shot have more power than most weapons, some charged shot having the ability to push foes backwards.
The '''Jetstream Orbitars''' are [[Orbitars]] in ''[[Kid Icarus: Uprising]]''. They are silver turbine-like Orbitars with light blue accents around the silver structure with an arc that could be used as a handle. They fire gusts of wind with charged shots and smaller currents of wind with other ranged shots. Although the weapon has poor homing ability, its charged shot have more power than most Orbitars and can push foes backwards. Its shots cover a long range, but grow significantly weaker as they travel, making it unwise to attack foes outside mid-range with this weapon.
===Idol Description===
 
=== Idol description ===
''Charged shots fired from these orbitars may lack any sort of homing, but when they do hit — watch out! They're strong, though generally lose strength the farther the travel. Try knocking foes into the air with charged shots!''
''Charged shots fired from these orbitars may lack any sort of homing, but when they do hit — watch out! They're strong, though generally lose strength the farther the travel. Try knocking foes into the air with charged shots!''
===Statistics===
 
'''Note: x2 refers to the total damage being twice as much as the said value and x4 is four times the said value. This is because two shots are fired from charged and four shots are fired from continuous shots'''
== Base statistics ==
====Air Battles====
{{Weapon Notice}}
{|class="wikitable" text align="center"
=== Air battles ===
!Shot
{|class="wikitable" style="background: lightgrey"
!Distance
!Damage
|-
|-
|Continuous
! Attack !! Distance !! Damage !! Shots
|109.2m
|17.1
|-
|-
|Charged
| Continuous || 109.2m || 17.1 || —
|144.8m
|52.0
|-
|-
|Melee Hit 1
| Charged || 144.8m || 52.0 || 2
|—
|58.8
|-
|-
|Melee Hit 2
| Melee hit 1 || — || 58.8 || —
|—
|58.8
|-
|-
|Melee Hit 3
| Melee hit 2 || — || 29.4 || —
|—
|29.4
|-
|-
|Special Attack
| Melee hit 3 || — || 58.8 || —
|100m
|-
|19.6 per enemy
| Special attack || 100.0m || 19.6 || 6
|}
|}
====Land Battles====
 
{|class="wikitable" textalign="center"
=== Land battles ===
!Shot
{|class="wikitable" style="background: lightgrey"
!Distance
|-
!Damage (Near)
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
!Damage (Far)
|-
| Standing continuous || 39.0m || 2.8 || 2.8 || —
|-
|-
|Continuous
| Forward-dash continuous || 49.4m || 12.9 || 9.1 || 2
|39.0m
|2.8 x2
|2.8 x2
|-
|-
|Forward Dash Continuous
| Side-dash continuous || 48.1m || 9.6 || 6.7 || 4
|
|
|
|-
|-
|Forward Dash Charged
| Backward-dash continuous || 31.2m || 19.3 || 13.6 || 2
|72.8m
|30.6 x2
|16.2 x2
|-
|-
|Side Dash Continuous
| Standing charged || 57.4m || 18.0 || 9.4 || 2
|48.9m
|9.6 x4
|6.7 x4
|-
|-
|Side Dash Charged
| Forward-dash charged || 72.8m || 30.8 || 15.7 || 2
|66.3m
|23.8 x2
|12.4 x2
|-
|-
|Backwards Dash Continuous
| Side-dash charged || 66.3m || 24.8 || 12.4 || 2
|
|
|
|-
|-
|Backwards Dash Charged
| Backward-dash charged || 12.0m || 17.4 || 17.4 || 1
|12.0m
|17.4 x2
|17.4 x2
|-
|-
|Melee Hit 1
| Melee hit 1 || — || 15.7 || — || —
|—
|15.7
|15.7
|-
|-
|Melee Hit 2
| Melee hit 2 || — || 7.8 || — || —
|—
|7.8
|7.8
|-
|-
|Melee Hit 3
| Melee hit 3 || — || 15.7 || — || —
|—
|15.7
|15.7
|-
|-
|Melee Dash Attack
| Melee dash || — || 44.8 || — || —
|—
|44.8
|44.8
|}
|}
[[Category:Weapons]]
 
== Weapon fusion ==
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules.
 
== Notes ==
* This weapon has an air to land melee damage ratio of 3.75.
 
[[Category:Orbitars]]
[[Category:Orbitars]]
[[Category:Kid Icarus: Uprising]]
[[Category:Kid Icarus: Uprising]]
1,539

edits