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'''Keys''' are items that appear in two games of the [[Kid Icarus|''Kid Icarus'']] series. They can be used to open certain doors or re-enter rooms that have already been accessed before. | '''Keys''' are items that appear in two games of the [[Kid Icarus|''Kid Icarus'']] series. They can be used to open certain doors or re-enter rooms that have already been accessed before. | ||
==[[Kid Icarus: Of Myths and Monsters]]== | ==[[Kid Icarus: Of Myths and Monsters]]== | ||
In this game, keys allow [[Pit]] to re-enter a room once he has left it. A key can be purchased for 300 [[Heart]]s, or 250 if he barters with the [[Store|merchant]] (failure to intimidate doubles this price). The Black Marketeer sells this for 400. Collecting the [[Palutena's Key]], which only appears once per stage, opens ''all'' doors. | In this game, keys allow [[Pit]] to re-enter a room once he has left it. A key can be purchased for 300 [[Heart]]s, or 250 if he barters with the [[Store|merchant]] (failure to intimidate doubles this price). The Black Marketeer sells this for 400. Collecting the [[Palutena's Key]], which only appears once per stage, opens ''all'' doors. | ||
==[[Kid Icarus: Uprising]]== | ==[[Kid Icarus: Uprising]]== | ||
Keys reappear as items that are required to enter certain doorways that have locks on them. In [[Heads of the Hewdraw|''Heads of the Hewdraw'']], a key is needed to enter a courtyard where Pit will face off with a miniboss. In addition, another locked door can also be seen guarded by the [[Eggplant Wizard]] in one of the game trailers. | Keys reappear as items that are required to enter certain doorways that have locks on them. In [[Heads of the Hewdraw|''Heads of the Hewdraw'']], a key is needed to enter a courtyard where Pit will face off with a miniboss. In addition, another locked door can also be seen guarded by the [[Eggplant Wizard]] in one of the game trailers. |