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Kid Icarus: Uprising: Difference between revisions

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|publisher= [[Nintendo]]
|publisher= [[Nintendo]]
|developer= [[Project Sora]]
|developer= [[Project Sora]]
|console= Nintendo 3DS
|console= [[mariowiki:Nintendo 3DS|Nintendo 3DS]]
|genre= [[Wikipedia:Rail shooter|Rail shooter]], [[Wikipedia:Third-person shooter|Third-person shooter]]
|genre= [[Wikipedia:Rail shooter|Rail shooter]], [[Wikipedia:Third-person shooter|Third-person shooter]]
|release='''JP:''' March 22, 2012<br>'''NA:''' March 23, 2012<ref>http://3ds.nintendolife.com/news/2011/12/kid_icarus_uprising_out_in_north_america_on_23rd_march</ref><br>'''EU:''' March 23, 2012<ref>http://www.officialnintendomagazine.co.uk/33346/kid-icarus-uprising-uk-release-date-is-march/</ref><br>'''AUS:''' March 29, 2012<ref>http://aussie-gamer.com/news/kid-icarus-uprising-gets-official-australian-release-date/</ref>
|release='''JP:''' March 22, 2012<br>'''NA:''' March 23, 2012<ref>http://3ds.nintendolife.com/news/2011/12/kid_icarus_uprising_out_in_north_america_on_23rd_march</ref><br>'''EU:''' March 23, 2012<ref>http://www.officialnintendomagazine.co.uk/33346/kid-icarus-uprising-uk-release-date-is-march/</ref><br>'''AUS:''' March 29, 2012<ref>http://aussie-gamer.com/news/kid-icarus-uprising-gets-official-australian-release-date/</ref>
|ratings='''CERO:''' B<br />'''ESRB:''' E10+<br />'''PEGI:''' 12
|ratings='''CERO:''' B<br />'''ESRB:''' E10+<br />'''PEGI:''' 12<br />'''ACB:''' PG
|predecessor= ''[[Kid Icarus: Of Myths and Monsters|Of Myths and Monsters]]''
|predecessor= ''[[Kid Icarus: Of Myths and Monsters|Of Myths and Monsters]]''
|successor= N/A
|successor= N/A
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===[[Fiend's Cauldron]]===
===[[Fiend's Cauldron]]===
[[File:cauldron_artwork.png|200px|thumb|right|Artwork of the Fiend's Cauldron]]
[[File:cauldron_artwork.png|200px|thumb|right|Artwork of the Fiend's Cauldron]]
The Fiend's Cauldron is the game's unique and innovative difficulty setter. This particular item can be filled with [[Heart]]s, allowing players to increase the difficulty of the game by adding more enemies to attack as well as making them stronger. The Cauldron uses a scale of 0.0-9.0, with 2.0 considered as the standard. Players can increase or decrease the difficulty by 0.1 increments, making it a total of ninety-one difficulty levels. Increased levels also reward players with more hearts, weapons, and items.<ref>http://kidicarus.nintendo.com/uprising/explore-the-game/stages.html#fiends-cauldron</ref> However, if a player were to die many times, the Cauldron will lower the settings, but it will also increase the difficulty if the player does exceptionally well. There are also special areas during Land Battles that can be accessed through an [[Intensity Gate]], but these only open to those that have their difficulty set on a particular level. These Gates contain more powerful enemies and rarer treasures.<ref>http://www.wired.com/gamelife/2012/01/kid-icarus-uprising-preview/</ref> There is also an easter egg where if you were to repeatedly tap the Fiend's Cauldron it would become angry at you and turn away eventually.
The Fiend's Cauldron is the game's unique and innovative difficulty setter. This particular item can be filled with [[Heart]]s, allowing players to increase the difficulty of the game by adding more enemies to attack as well as making them stronger. The Cauldron uses a scale of 0.0-9.0, with 2.0 considered as the standard. Players can increase or decrease the difficulty by 0.1 increments, making it a total of ninety-one difficulty levels. Increased levels also reward players with more hearts, weapons, and items.<ref>http://kidicarus.nintendo.com/uprising/explore-the-game/stages.html#fiends-cauldron</ref> However, if a player were to die, the Cauldron will lower the settings, but it will also increase the difficulty if the player performs well. There are also special areas during Land Battles that can be accessed through an [[Intensity Gate]], but these only open to those that have their difficulty set on a particular level. These Gates contain more powerful enemies and rarer treasures.<ref>http://www.wired.com/gamelife/2012/01/kid-icarus-uprising-preview/</ref> There is also an easter egg where if you were to repeatedly tap the Fiend's Cauldron it would become angry at you and turn away eventually.


*'''0.0'''- ''Effortless''
*'''0.0'''- ''Effortless''
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==Trivia==
==Trivia==
*''Kid Icarus: Uprising'' contains numerous [[List of Nintendo references in Kid Icarus: Uprising|references and shout-outs to other Nintendo games]].
*''Kid Icarus: Uprising'' contains numerous [[List of Nintendo references in Kid Icarus: Uprising|references and shout-outs to other Nintendo games]].
*The box art for ''Kid Icarus: Uprising'' was changed for its English release so that it features Pit with an angry expression, while the Japanese version has him smiling. This type of change has similarly been made for various games in the ''Kirby'' series, which was also created by Masahiro Sakurai.
*The box art for ''Kid Icarus: Uprising'' was changed for its English release so that it features Pit with an angry expression, while the Japanese version has him smiling. This type of change has similarly been made for various games in the ''Kirby'' series, which was also created by Masahiro Sakurai.  
*Interestingly, the 3DS home screen jingle for ''Kid Icarus Uprising'' is the same as ''[[3D Classics: Kid Icarus]]''.
*Interestingly, the 3DS home screen jingle for ''Kid Icarus Uprising'' is the same as ''[[3D Classics: Kid Icarus]]''.


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