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(→Plot: Story from the instruction manual.) |
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Pit's mission will take him through four worlds, each with four stages culminating in an intimidating [[Fortress]]. Here, Pit must defeat the guardian and obtain the Sacred Treasure. In the last area, Pit must fly through the remaining forces of [[Medusa]]. After defeating Medusa, Pit will restart the game at level 1-1; however, his score, weapons, hearts, level, strength, and Credit Card debt all remain intact, making the next playthrough much easier (especially since the Sacred Chamber in 1-1 will now likely grant Pit a strength upgrade if he's not already at 5). However, any password for 1-1 will override Pit's status and restart the game as though it were a new one. Therefore, players should proceed to 1-2 before acquiring the password. | Pit's mission will take him through four worlds, each with four stages culminating in an intimidating [[Fortress]]. Here, Pit must defeat the guardian and obtain the Sacred Treasure. In the last area, Pit must fly through the remaining forces of [[Medusa]]. After defeating Medusa, Pit will restart the game at level 1-1; however, his score, weapons, hearts, level, strength, and Credit Card debt all remain intact, making the next playthrough much easier (especially since the Sacred Chamber in 1-1 will now likely grant Pit a strength upgrade if he's not already at 5). However, any password for 1-1 will override Pit's status and restart the game as though it were a new one. Therefore, players should proceed to 1-2 before acquiring the password. | ||
The game also has five different endings, depending on how well the player did throughout the game. In the NES version, the "worst" ending has Pit rewarded only a helmet, while in the "best" ending, he becomes an adult and receives a kiss from Palutena. In the Famicom version, Pit is turned into a [[Specknose]] for the "worst" ending, and becomes a grownup in the "best" ending, but does not receive a kiss from Palutena. | |||
===Worlds and levels=== | ===Worlds and levels=== |
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