Palutena Blade: Difference between revisions

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{{Incomplete|Needs base statistics}}
{{WeaponBox
{{WeaponBox
|name = Palutena Blade
|name = Palutena Blade
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|type = Blade
|type = Blade
|specializesin = Ranged Combat
|specializesin = Ranged Combat
|strengths = Strong shot cancellation properties, long range, fast projectiles
|strengths = Strong shot cancellation, fast projectiles, dash shots have long range, strong close-ranged dash shots and charge shots
|weaknesses = Mediocre melee and range power
|weaknesses = Weak melee attacks, standing shots have short range, dash shots and charge shots lose significant power over distance
}}
}}
The '''Palutena Blade''' is a [[Blade]] in [[Kid Icarus: Uprising]]. It is one of few weapons created and named by [[Palutena]]. The weapon itself resembles Palutena's gold sleeve on her left arm, with the primary colors being gold and blue. When ever it uses melee attacks it releases what appears to be a plumage of green and purple feathers. It fires fast moving projectiles that resemble hunks of glitter, with charged shots firing large projectiles resembling halos. The shots themselves can cancel out other projectiles and have above average range, similar to a typical [[bow]], making them effective for hitting enemies at long ranges. However the weapon itself has weak melee and range power, making the weapon ineffective at quick kills.
The '''Palutena Blade''' is a [[Blade]] in ''[[Kid Icarus: Uprising]]''. It is one of few weapons created for [[Palutena]]. The weapon itself resembles Palutena's gold sleeve on her left arm, with the primary colors being gold and blue. When ever it uses melee attacks it releases what appears to be a plumage of green and purple feathers. It fires fast moving projectiles that resemble hunks of glitter, with charged shots firing large projectiles resembling Palutena's characteristic halo. Its shots can cancel out other projectiles and have above average range, similar to a typical [[bow]], making them effective for hitting enemies at long ranges. However, the weapon itself has weak melee and mediocre ranged power, making it ineffective at quick kills. Its shots also lose a noticeable amount of power over distance.


===Idol description===
 
==Idol description==
''The rare example of a weapon ordered by Palutena. While it's charged shots have a strong potential of nullifying enemy fire and it's continuous-fire dash shots travel fast, they aren't particularly strong. However, its dash shots have great range.''
''The rare example of a weapon ordered by Palutena. While it's charged shots have a strong potential of nullifying enemy fire and it's continuous-fire dash shots travel fast, they aren't particularly strong. However, its dash shots have great range.''


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! Attack !! Distance !! Damage !! Shots
! Attack !! Distance !! Damage !! Shots
|-
|-
| Continuous || ? || ? || —
| Continuous || 60.5m || 11.8 || —
|-
|-
| Charged || ? || ? || ?
| Charged || 77.1m || 60.1 || 1
|-
|-
| Melee hit 1 || — || ? || —
| Melee hit 1 || — || 67.2 || —
|-
|-
| Melee hit 2 || — || ? || —
| Melee hit 2 || — || 37.8 || —
|-
|-
| Melee hit 3 || — || ? || —
| Melee hit 3 || — || 79.8 || —
|-
|-
| Special attack || 100.0m || 134.0 || 1
| Special attack || 100.0m || 134.0 || 1
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! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
|-
|-
| Standing continuous || 21.6 || 1.7 || 1.7 || —
| Standing continuous || 21.6m || 1.7 || 1.7 || —
|-
|-
| Forward-dash continuous || ? || ? || ? || ?
| Forward-dash continuous || 34.2m || 6.1 || 3.7 || 5
|-
|-
| Side-dash continuous || ? || ? || ? || ?
| Side-dash continuous || 30.6m || 5.0 || 3.0 || 5
|-
|-
| Backward-dash continuous || ? || ? || ? || ?
| Backward-dash continuous || 32.4m || 5.3 || 3.2 || 5
|-
|-
| Standing charged || ? || ? || ? || ?
| Standing charged || 32.8m || 21.0 || 12.6 || 1
|-
|-
| Forward-dash charged || ? || ? || ? || ?
| Forward-dash charged || 59.4m || 43.1 || 25.8 || 1
|-
|-
| Side-dash charged || ? || ? || ? || ?
| Side-dash charged || 53.3m || 36.5 || 21.9 || 1
|-
|-
| Backward-dash charged || ? || ? || ? || ?
| Backward-dash charged || 47.2m || 39.3 || 23.6 || 1
|-
|-
| Melee hit 1 || — || 12.2 || — || —
| Melee hit 1 || — || 12.2 || — || —
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| Melee hit 3 || — || 14.4 || — || —
| Melee hit 3 || — || 14.4 || — || —
|-
|-
| Melee dash || — || 35 || — || —
| Melee dash || — || 35.0 || 25.8 || —
|}
|}


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This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exception:
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exception:
:[[Dark Pit Staff]] + [[Fortune Bow]] = [[Palutena Blade]] (rather than [[Phoenix Arm]])
:[[Dark Pit Staff]] + [[Fortune Bow]] = [[Palutena Blade]] (rather than [[Phoenix Arm]])
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== Notes ==
== Notes ==
* This weapon has an air to land melee damage ratio of ?.-->
* This weapon has an air to land melee damage ratio of 5.54.


{{clr}}
{{KIUWeapons}}
[[Category:Blades]]
[[Category:Blades]]
[[Category:Kid Icarus: Uprising]]
[[Category:Kid Icarus: Uprising]]
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