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{{Incomplete| | {{Incomplete|Needs base statistics}} | ||
{{WeaponBox | {{WeaponBox | ||
|name= Predator Cannon | |name = Predator Cannon | ||
|image= Predator Cannon.jpg | |image = Predator Cannon.jpg | ||
|type= [[Cannon]] | |type = [[Cannon]] | ||
|specializesin= Ranged Combat | |specializesin = Melee/Ranged Combat | ||
|strengths= Melee Attack | |strengths = Melee Attack | ||
|weaknesses= Reduced ranged shots | |weaknesses = Reduced ranged shots | ||
}} | }} | ||
The '''Predator Cannon''' is a [[Cannon]] in [[Kid Icarus:Uprising]]. It has the highest melee attack of its weapon class. While its melee damage is high, its projectiles are a close match to it as well. | The '''Predator Cannon''' is a [[Cannon]] in [[Kid Icarus:Uprising]]. It has the highest melee attack of its weapon class. While its melee damage is high, its projectiles are a close match to it as well. | ||
==Idol | == Idol description == | ||
''This cannon raises movement speed and has the strongest melee attack of its weapon type. Upon exploding, its shots deal repeated damage, and its backward-dash charged shot fires an arching shell that descends on the foe.'' | ''This cannon raises movement speed and has the strongest melee attack of its weapon type. Upon exploding, its shots deal repeated damage, and its backward-dash charged shot fires an arching shell that descends on the foe.'' | ||
== | == Base statistics == | ||
{{Weapon Notice}} | {{Weapon Notice}} | ||
=== | === Air battles === | ||
{|class="wikitable" style="background: lightgrey" | |||
|- | |||
! Attack !! Distance !! Damage !! Shots | |||
|- | |||
| Continuous || ? || ? || — | |||
|- | |||
| Charged || ? || ? || ? | |||
|- | |||
| Melee hit 1 || — || ? || — | |||
|- | |||
| Melee hit 2 || — || ? || — | |||
|- | |||
| Melee hit 3 || — || ? || — | |||
|- | |||
| Special attack || 90.0m || 168.0 || 1 | |||
|} | |||
=== | === Land battles === | ||
{|class="wikitable" style="background: lightgrey" | |||
|- | |||
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | |||
|- | |||
| Standing continuous || ? || ? || ? || — | |||
|- | |||
| Forward-dash continuous || ? || ? || ? || ? | |||
|- | |||
| Side-dash continuous || ? || ? || ? || ? | |||
|- | |||
| Backward-dash continuous || ? || ? || ? || ? | |||
|- | |||
| Standing charged || ? || ? || ? || ? | |||
|- | |||
| Forward-dash charged || ? || ? || ? || ? | |||
|- | |||
| Side-dash charged || ? || ? || ? || ? | |||
|- | |||
| Backward-dash charged || ? || ? || ? || ? | |||
|- | |||
| Melee hit 1 || — || ? || — || — | |||
|- | |||
| Melee hit 2 || — || ? || — || — | |||
|- | |||
| Melee hit 3 || — || ? || — || — | |||
|- | |||
| Melee dash || — || ? || — || ? | |||
|- | |||
| Melee dash finisher || — || ? || — || ? | |||
|} | |||
==Weapon | == Weapon fusion == | ||
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | |||
<!-- | |||
== Notes == | |||
* This weapon has an air to land melee damage ratio of ?.--> | |||
[[Category:Cannons]] | [[Category:Cannons]] | ||
[[Category:Kid Icarus: Uprising]] | [[Category:Kid Icarus: Uprising]] |
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