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{{WeaponBox | {{WeaponBox | ||
|name= Sagittarius Bow | |name = Sagittarius Bow | ||
|image= Sagittarius bow.png | |image = Sagittarius bow.png | ||
|type= [[Bow]] | |type = [[Bow]] | ||
|specializesin= Ranged Combat | |specializesin = Ranged Combat | ||
|strengths= Piercing shots that hit multiple enemies, high power, fast shots | |strengths = Piercing shots that hit multiple enemies, high power, fast shots | ||
|weaknesses= Weak melee, slow rate of fire, slow charge time. | |weaknesses = Weak melee, slow rate of fire, slow charge time. | ||
}} | }} | ||
The '''Sagittarius Bow''' is one of the nine [[Zodiac Weapons]] in ''[[Kid Icarus: Uprising]]''. It is found in the Zodiac Chamber in Chapter 2: ''[[Magnus and the Dark Lord]]''. This chamber is found through a pathway behind a tapestry in the staircase right before meeting Magnus. | |||
The | The Sagittarius Bow's charge shots have high power and are fast, but have a slower charge time then other bows. Its dash continuous fire fires two shots that are fast but are lacking in homing. | ||
== Idol description == | |||
==Idol | ''The Zodiac Weapon bearing the sign of Sagittarius. Its shots can pierce through multiple opponents, making it a great choice when outnumbered. Though it takes a long time to charge, it makes up for it in high damage and high speed.'' | ||
''The Zodiac Weapon bearing the sign of Sagittarius. | |||
==Base statistics== | == Base statistics == | ||
{{Weapon Notice}} | {{Weapon Notice}} | ||
===Air | === Air battles === | ||
{|class="wikitable" | {|class="wikitable" style="background: lightgrey" | ||
|- | |- | ||
! | ! Attack !! Distance !! Damage !! Shots | ||
!Distance | |||
!Damage | |||
! | |||
|- | |- | ||
|Continuous | | Continuous || 113.2m || 20.0 || — | ||
|113.2m | |||
|20.0 | |||
|— | |||
|- | |- | ||
|Charged | | Charged || 113.2m || 98.0 || 1 | ||
|113.2m | |||
|98.0 | |||
|1 | |||
|- | |- | ||
|Melee hit 1 | | Melee hit 1 || — || 58.8 || — | ||
|— | |||
|58.8 | |||
|— | |||
|- | |- | ||
|Melee hit 2 | | Melee hit 2 || — || 33.6 || — | ||
|— | |||
|33.6 | |||
|— | |||
|- | |- | ||
|Melee hit 3 | | Melee hit 3 || — || 58.8 || — | ||
|— | |||
|58.8 | |||
|— | |||
|- | |- | ||
|Special attack | | Special attack || ? || 11.6 || 10 | ||
| | |||
|11.6 | |||
|10 | |||
|} | |} | ||
===Land | === Land battles === | ||
{|class="wikitable" | {|class="wikitable" style="background: lightgrey" | ||
|- | |- | ||
! | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ||
!Distance | |||
!Damage ( | |||
!Damage ( | |||
! | |||
|- | |- | ||
| | | Standing continuous || 51.5m || 6.4 || 6.8 || — | ||
|51.5m | |||
|6. | |||
|6. | |||
|— | |||
|- | |- | ||
|Forward-dash continuous | | Forward-dash continuous || 56.7m || 14.4 || 15.4 || 2 | ||
|56.7m | |||
| | |||
| | |||
|2 | |||
|- | |- | ||
|Side-dash continuous | | Side-dash continuous || 54.6m || 12.6 || 13.3 || 2 | ||
|54.6m | |||
|13.3 | |||
| | |||
|2 | |||
|- | |- | ||
|Backward-dash continuous | | Backward-dash continuous || 56.7m || 12.5 || 14.0 || 2 | ||
|56.7m | |||
|14.0 | |||
| | |||
|2 | |||
|- | |- | ||
| | | Standing charged || 51.5m || 24.9 || 26.5 || 1 | ||
|51.5m | |||
|26.5 | |||
| | |||
| | |||
|- | |- | ||
| | | Forward-dash charged || 56.7m || 51.2 || 54.5 || 1 | ||
|56.7m | |||
|54.5 | |||
| | |||
| | |||
|- | |- | ||
|Side-dash charged | | Side-dash charged || 54.6m || 42.0 || 44.7 || 1 | ||
|54.6m | |||
|44.7 | |||
| | |||
| | |||
|- | |- | ||
|Backward-dash charged | | Backward-dash charged || 56.7m || 44.9 || 47.5 || 1 | ||
|56.7m | |||
|47.5 | |||
| | |||
| | |||
|- | |- | ||
|Melee hit 1 | | Melee hit 1 || — || 17.1 || — || — | ||
|— | |||
|— | |||
| | |||
|— | |||
|- | |- | ||
|Melee hit 2 | | Melee hit 2 || — || 9.8 || — || — | ||
|— | |||
|— | |||
| | |||
|— | |||
|- | |- | ||
|Melee hit 3 | | Melee hit 3 || — || 17.1 || — || — | ||
|— | |||
|— | |||
| | |||
|— | |||
|- | |- | ||
|Melee dash | | Melee dash || — || 7.3 || — || 6 | ||
|— | |||
| | |||
|7.3 | |||
|— | |||
|- | |- | ||
|Melee dash | | Melee dash finisher || — || 12.2 || — || 1 | ||
|— | |||
| | |||
|12.2 | |||
|— | |||
|} | |} | ||
== Weapon fusion == | |||
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | |||
<!-- | |||
== Notes == | |||
* This weapon has an air to land melee damage ratio of ?.--> | |||
[[Category:Bows]] | |||
[[Category:Kid Icarus:Uprising]] | [[Category:Kid Icarus:Uprising]] | ||
edits