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Sagittarius Bow: Difference between revisions

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{{WeaponBox
{{WeaponBox
|name= Sagittarius Bow
|name = Sagittarius Bow
|image= Sagittarius bow.png
|image = Sagittarius bow.png
|type= [[Bow]]
|type = [[Bow]]
|specializesin= Ranged Combat
|specializesin = Ranged Combat
|strengths= Piercing shots that hit multiple enemies, high power, fast shots
|strengths = Piercing shots that hit multiple enemies, high power, fast shots
|weaknesses= Weak melee, slow rate of fire, slow charge time.
|weaknesses = Weak melee, slow rate of fire, slow charge time.
}}
}}
The '''Sagittarius Bow''' is one of the nine [[Zodiac Weapons]] in ''[[Kid Icarus: Uprising]]''. It is found in the Zodiac Chamber in Chapter 2: ''[[Magnus and the Dark Lord]]''. This chamber is found through a pathway behind a tapestry in the staircase right before meeting Magnus.


The '''Sagittarius Bow''' is one of the nine [[Zodiac Weapons]] in ''[[Kid Icarus: Uprising]]''. It is found in the Zodiac Chamber in Chapter 2: ''[[Magnus and the Dark Lord]]''. This chamber is found through a invisible pathway through a tapestry at the spiral staircase.  
The Sagittarius Bow's charge shots have high power and are fast, but have a slower charge time then other bows. Its dash continuous fire fires two shots that are fast but are lacking in homing.


The Sagittaruis Bow's charge shots have high power and are fast, but have a slower charge time then other bows. Its dash continuous fire fires two shots that are fast but are lacking in homing.
== Idol description ==
==Idol Description==
''The Zodiac Weapon bearing the sign of Sagittarius. Its shots can pierce through multiple opponents, making it a great choice when outnumbered. Though it takes a long time to charge, it makes up for it in high damage and high speed.''
''The Zodiac Weapon bearing the sign of Sagittarius. It's shots can pierce through multiple opponents, making it a great choice when outnumbered. Though it takes a long time to charge, it makes up for it in high damage and high speed.''


==Base statistics==
== Base statistics ==
{{Weapon Notice}}
{{Weapon Notice}}
===Air Battles===
=== Air battles ===
{|class="wikitable"
{|class="wikitable" style="background: lightgrey"
|-
|-
!Shot
! Attack !! Distance !! Damage !! Shots
!Distance
!Damage
!Number of Shots
|-
|-
|Continuous
| Continuous || 113.2m || 20.0 || —
|113.2m
|20.0
|—
|-
|-
|Charged
| Charged || 113.2m || 98.0 || 1
|113.2m
|98.0
|1
|-
|-
|Melee hit 1
| Melee hit 1 || — || 58.8 || —
|—
|58.8
|—
|-
|-
|Melee hit 2
| Melee hit 2 || — || 33.6 || —
|—
|33.6
|—
|-
|-
|Melee hit 3
| Melee hit 3 || — || 58.8 || —
|—
|58.8
|—
|-
|-
|Special attack
| Special attack || ? || 11.6 || 10
|—
|11.6
|10
|}
|}


===Land Battles===
=== Land battles ===
{|class="wikitable"
{|class="wikitable" style="background: lightgrey"
|-
|-
!Shot
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
!Distance
!Damage (far)
!Damage (near)
!Number of Shots
|-
|-
|Continuous
| Standing continuous || 51.5m || 6.4 || 6.8 || —
|51.5m
|6.8
|6.4
|—
|-
|-
|Forward-dash continuous
| Forward-dash continuous || 56.7m || 14.4 || 15.4 || 2
|56.7m
|15.4
|14.4
|2
|-
|-
|Side-dash continuous
| Side-dash continuous || 54.6m || 12.6 || 13.3 || 2
|54.6m
|13.3
|12.6
|2
|-
|-
|Backward-dash continuous
| Backward-dash continuous || 56.7m || 12.5 || 14.0 || 2
|56.7m
|14.0
|12.5
|2
|-
|-
|Charged
| Standing charged || 51.5m || 24.9 || 26.5 || 1
|51.5m
|26.5
|24.9
|—
|-
|-
|Foward-dash charged
| Forward-dash charged || 56.7m || 51.2 || 54.5 || 1
|56.7m
|54.5
|51.2
|—
|-
|-
|Side-dash charged
| Side-dash charged || 54.6m || 42.0 || 44.7 || 1
|54.6m
|44.7
|42.0
|—
|-
|-
|Backward-dash charged
| Backward-dash charged || 56.7m || 44.9 || 47.5 || 1
|56.7m
|47.5
|44.9
|—
|-
|-
|Melee hit 1
| Melee hit 1 || — || 17.1 || — || —
|—
|—
|17.1
|—
|-
|-
|Melee hit 2
| Melee hit 2 || — || 9.8 || — || —
|—
|—
|9.8
|—
|-
|-
|Melee hit 3
| Melee hit 3 || — || 17.1 || — || —
|—
|—
|17.1
|—
|-
|-
|Melee dash attack (Hits 1-6)
| Melee dash || — || 7.3 || — || 6
|—
|—
|7.3
|—
|-
|-
|Melee dash attack (Hit 7)
| Melee dash finisher || — || 12.2 || — || 1
|—
|—
|12.2
|—
|}
|}


== Weapon fusion ==
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules.
<!--
== Notes ==
* This weapon has an air to land melee damage ratio of ?.-->
[[Category:Bows]]
[[Category:Kid Icarus:Uprising]]
[[Category:Kid Icarus:Uprising]]
[[Category:Weapons]]
[[Category:Bows]]
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