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Shemum: Difference between revisions

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"''Lives in the snake pit. An evolved snake monster with wings. Watch out! It's extremely dangerous. In spite of looking small, its fangs are filled with a powerful, nasty poison. It often roams around in groups.''"
"''Lives in the snake pit. An evolved snake monster with wings. Watch out! It's extremely dangerous. In spite of looking small, its fangs are filled with a powerful, nasty poison. It often roams around in groups.''"


Shemums are among the weakest monsters Pit will fight. They spawn from jars whenever Pit passes by them (though sometimes appear at the top of vertical areas, such as the [[Underworld]]). When a Shemum lands on a surface, it'll [[Enemy Tactics#Trudging|automatically orient]] itself to Pit's current direction and snake it's way to him; however, their vestigial wings are incapable of flight. No more than four appear from a single source at any given time, though multiple jars in a [[Fortress]] each provide their quota of four, quickly flooding a floor with snakes if activated and given the chance. Shemums act slightly different in the [[Overworld]]. Once triggered, a jar will spawn four waves of Shemums, the next wave appearing as soon as the previous wave, and the hearts have disappeared. Jars may immediately trigger as they appear. Though Pit can sometimes stand on a Shemum jar, spawning Shemums may damage him as they appear. In addition, these jars can often be found attached to the ceiling. Jars cannot be destroyed and have finite supply of Shemums except in Fortresses, where there's infinite. Despite the manual's dire description, there's actually no poison to worry about.
Shemums are among the weakest monsters Pit will fight. They spawn from jars whenever Pit passes by them (though sometimes appear at the top of vertical areas, such as the [[Underworld]]). When a Shemum lands on a surface, it'll [[Enemy Tactics#Trudging|automatically orient]] itself to Pit's current direction and snake it's way to him; however, their vestigial wings are incapable of flight. No more than four appear from a single source at any given time, though multiple jars in a [[Fortress]] each provide their quota of four, quickly flooding a floor with snakes if activated and given the chance. Shemums act slightly different in the [[Overworld]]. Once triggered, a jar will spawn four waves of Shemums, the next wave appearing as soon as the previous wave, and the hearts have disappeared (due to the maximum number of sprites on screen has been reached). Jars may immediately trigger as they appear. Though Pit can sometimes stand on a Shemum jar, spawning Shemums may damage him as they appear. In addition, these jars can often be found attached to the ceiling. Jars cannot be destroyed and have finite supply of Shemums except in Fortresses, where there's infinite. Despite the manual's dire description, there's actually no poison to worry about.
[[Image:Shemum.gif|left]]
[[Image:Shemum.gif|left]]


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===''[[Kid Icarus: Of Myths and Monsters]]''===
===''[[Kid Icarus: Of Myths and Monsters]]''===
"''The Snake appears from a Snake Pot in any stage, usually in groups of 4.''"
"''The Snake appears from a Snake Pot in any stage, usually in groups of 4.''"
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