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Together Mode: Difference between revisions

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reamping of the page from my experience in together mode; one reason we need images for stages: i dont know the names of certain stages at this point
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(reamping of the page from my experience in together mode; one reason we need images for stages: i dont know the names of certain stages at this point)
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{{Missing Image|Images for Stages}}
{{Missing Image|Images for Stages}}
[[File:Together mode.png|thumb|280px|The Together Mode logo for Worldwide play]]
[[File:Together mode.png|thumb|280px|The Together Mode logo for Worldwide play.]]


The '''Together Mode''' in ''[[Kid Icarus: Uprising]]'' is a brand new feature to the series that allows six players to battle each other in what appears to be a combat training program. The entire mode plays in the same way as the ground missions of the game, with the on-rails flight mechanics never being used during any part of a match. It was first introduced at E3 2011 and allows 3 on 3 battles using the same weapons that are featured in the single player campaign. Multiplayer also features both normal [[Pit]] and [[Dark Pit]], as well as the [[Fighter]]s with which you will primarily use in battle. Despite this being a multiplayer mode, it can still be played by one player; all the player must do is select Local from the Together Mode Menu and create a room. The player will be "Player 1", while Players 2-6 will be controlled by the CPU.
The '''Together Mode''' in ''[[Kid Icarus: Uprising]]'' is a brand new feature to the series that allows six players to battle each other in what appears to be a combat training program. The entire mode plays in the same way as the ground missions of the game, with the on-rails flight mechanics never being used during any part of a match. It was first introduced at E3 2011 and allows 3 on 3 battles using the same weapons that are featured in the single player campaign. Multiplayer also features both normal [[Pit]] and [[Dark Pit]], as well as the [[Fighter]]s with which you will primarily use in battle. Despite this being a multiplayer mode, all four modes can still be played by one player simply by creating a room or choosing the "With Anyone" mode. In "With Friends" or "Nearby" mode, the empty spots will be replaced by computer players.


The game supports local and online multiplayer, allowing six people nearby or across the globe to battle each other in both random and friend matches. ''Uprising'' uses the [[nwiki:Nintendo Network|Nintendo Network]] instead of [[nwiki:Nintendo Wi-Fi Connection|Nintendo Wi-Fi Connection]], the first official game in North America to do so.
The game supports local and online multiplayer, allowing six people nearby or across the globe to battle each other in both random and friend matches. ''Uprising'' uses the [[mariowiki:Nintendo Network|Nintendo Network]] instead of [[mariowiki:Nintendo Wi-Fi Connection|Nintendo Wi-Fi Connection]], the first official game in North America to do so.
==Game Modes==
==Game Modes==


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===Stamina===
===Stamina===
As in Solo Mode, each Fighter will also have a limited amount of stamina during battle. If a player runs for too long or uses too much energy (causing sweat to drop from them) to climb up a hill or round a path, they will begin to slow down and stumble while flashing red. Until a player completely stops to catch their breath for a few seconds, they will remain extremely vulnerable to attack.
As in Solo Mode, each Fighter will also have a limited amount of stamina during battle. If a player runs for too long or uses too much energy (causing a sweat notification next to the heath bar as well as sweat indications from the character) when dashing, they will begin to slow down and then stumble while flashing red, making them unable to move or dodge. The power [[Tirelessness]] will prevent the user from losing Stamina for a duration of time.


===Rewards===
===Rewards===
After a battle has finished, players will be given a sum of [[heart]]s depending on how well they did. They may be even rewarded with Weapons, Powers and even [[Idol]]s. The chances for better rewards increase if the player fights with more people and by fighting friends registered on their friend list. Individuals that do very little during a match will not be rewarded anything, regardless if their team won or not.
After a battle has finished, players will be given a sum of [[heart]]s depending on how well they did. They may be even rewarded with Weapons, Powers or even [[Idol]]s. The chances for better rewards increase if the player fights with more people and by fighting players registered on their friend list. Individuals that do very little during a match will not be rewarded much, regardless if their team won or not.


==Stages==
==Stages==
Together Mode features a number of stages for players to battle in. These stages have no Idols or [[AR Cards]] and are totally different to what is experienced in Solo Mode. However, the flow of fighting remains the same, with some elements from Solo Mode being borrowed on to Together Mode, specifically [[Grind Rail]]s, [[Jump Pad]]s and the music. The following is a list of all Stages found:
Together Mode features a number of stages for players to battle in. These stages have no Idols or [[AR Cards]] and are very different to what is experienced in Solo Mode. However, the flow of fighting remains the same, with some elements from Solo Mode being borrowed onto Together Mode, specifically [[Grind Rail]]s, [[Jump Pad]]s and music tracks such as the Land Battle music for Chapter 19: ''[[The Lightning Chariot]]'' being played on the stage [[Forgotten City]]. The following is a list of all Stages found in the game:


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