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[[File:Monoeye and Shemum.jpg|thumb|Pit begins his adventure, starting in the Underworld.]]
The '''Underworld''' (冥府界 ''Meifukai'', lit. "Hades World") is a natural vertical maze, ultimately opening to the [[Overworld]]. It's a dank, dark area filled with evil monsters. Of course, the twisted creatures that inhabit the Underworld only provided a sympathetic ear and allies to [[Medusa]], who was banished here by [[Palutena]]. Staging a coup from here, Medusa started her ultimately successful invasion of [[Angel Land]] and installed herself as ruler of the [[Palace in the Sky]].


The Underworld boasts a large number of threats and navigation hazards. Pit can expect to find moving platforms, thorny growths in the walls, and small pools of lava that can inflict major damage quickly. Platforms will typically be small and Pit must be careful to avoid stepping off a platform as he lands (holding up on the control pad allows for more a precise landing). The area also sports ice that Pit can fall through and will cause him to slide from momentum.
The '''Underworld''', known in Japan as '''Hades World''' (冥府界 ''Meifukai'') is  recurring area in the [[Kid Icarus (series)|''Kid Icarus'' series]]. In ''[[Kid Icarus (game)|Kid Icarus]]'' it is a natural vertical maze, ultimately opening to the [[Overworld]]. It's a dank, dark area filled with evil monsters. These monsters are allies to [[Medusa]], who was banished here by [[Palutena]]. Staging a coup from here, Medusa started her ultimately successful invasion of [[Angel Land]] and installed herself as ruler of the [[Palace in the Sky]].
 
The Underworld boasts a large number of threats and navigation hazards. Pit can expect to find moving platforms, thorny growths in the walls, and small pools of lava that can inflict major damage quickly. Platforms will typically be small and Pit must be careful to avoid stepping off a platform as he lands. The area also sports ice that Pit can fall through and will cause him to slide from momentum.


The Underworld area "wraps around" from one side to another, though the first and second adventure handle it differently.
The Underworld area "wraps around" from one side to another, though the first and second adventure handle it differently.


==Appearances==
==Appearances==
===[[Kid Icarus]]===
===''[[Kid Icarus]]''===
Having just escaped from his dungeon cell, [[Pit]] must evade the monsters here and gain access to the [[Overworld]] by defeating [[Twinbellows]] in the [[Fortress]]. This is a vertical series of stages.
Having just escaped from his dungeon cell, [[Pit]] must evade the monsters here and gain access to the [[Overworld]] by defeating [[Twinbellows]] in the [[Fortress]]. This is a vertical series of stages.


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====Stage 1-1====
====Stage 1-1====
 
[[File:Reaper NES.jpg|thumb|250px|Pit goes through the first stage of the Underworld.]]
[[File:UnderworldNES-Stage1.jpg|thumb|300px|Pit goes through the first stage of the Underworld.]]


Here's where Pit's daring escape from the dungeons begin, and it's not an easy trip. Though this area begins with long, flat platforms, it quickly becomes a tricky jumping gauntlet and Pit's foes are uncompromising.
Here's where Pit's daring escape from the dungeons begin, and it's not an easy trip. Though this area begins with long, flat platforms, it quickly becomes a tricky jumping gauntlet and Pit's foes are uncompromising.
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3D Classic: Pit starts at the bottom of a lava flow, overshadowed by a large mountain.
3D Classic: Pit starts at the bottom of a lava flow, overshadowed by a large mountain.
<gallery>
McGoo NES.jpg
</gallery>


====Stage 1-2====
====Stage 1-2====
[[File:Underworld-NES-3.png|250px|thumb|Pit slides on some ice platforms.]]
The level starts out as the previous level, which long platforms. However, climbing is a bigger focus here. The ice platforms are introduced early here and are located throughout the level. If Pit has been vigilant about slaying monsters, he'll likely get his first [[Arrow of Strength]] here.
The level starts out as the previous level, which long platforms. However, climbing is a bigger focus here. The ice platforms are introduced early here and are located throughout the level. If Pit has been vigilant about slaying monsters, he'll likely get his first [[Arrow of Strength]] here.


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3D Classic: A polar opposite to the last area, icy pillars extend vertically through this stage. Both the beginning and end are marked with bright ice blocks.
3D Classic: A polar opposite to the last area, icy pillars extend vertically through this stage. Both the beginning and end are marked with bright ice blocks.
<gallery>
Underworld-NES-2.png
Commyloose NES.jpg
</gallery>


====Stage 1-3====
====Stage 1-3====
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----
===[[Kid Icarus: Of Myths and Monsters]]===
===''[[Kid Icarus: Of Myths and Monsters]]''===
Pit starts through this area on his path to earn the strength to use the [[Three Sacred Treasures]]. This area doesn't have a clear "wrap around" border. Pit will smoothly transition horizontally and is indeed necessary for continuing.
Pit starts through this area on his path to earn the strength to use the [[Three Sacred Treasures]]. This area doesn't have a clear "wrap around" border. Pit will smoothly transition horizontally and is indeed necessary for continuing.


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Chambers: [[Hospital]], [[Hot Springs]] x2, [[Store]]
Chambers: [[Hospital]], [[Hot Springs]] x2, [[Store]]
----
=== ''[[Kid Icarus: Uprising]]'' ===
The Underworld makes a return here, but appears significantly less frequently. Even though mentioned quite a few times in dialogues, [[Pit]] enters the Underworld only three times; in Chapter 9, [[Medusa's Final Battle]], Chapter 23, [[Lord of the Underworld]] and Chapter 25, [[The War's End]], although the latter only features the Underworld for the first half.
{{KILocations}}
{{KILocations}}
[[Category:Kid Icarus]]
[[Category:Locations]]
[[Category:Kid Icarus: Of Myths and Monsters]]
[[Category:Kid Icarus: Uprising]]
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