Viper Blade: Difference between revisions

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{{Incomplete|Needs melee dash far damage}}
{{WeaponBox
{{WeaponBox
|name= Viper Blade
|name = Viper Blade
|image= Item01_04_on.png
|image = Viper Blade.png
|type= Weapon
|type = [[Blade]]
|specializesin= Melee/Ranged Combat
|specializesin = Melee/Ranged Combat
|strengths=  
|strengths = Inherent poisoning ability, good homing ability and range
|weaknesses=  
|weaknesses = Shot damage greatly decreases at long range
}}
}}
===Idol Description===
The '''Viper Blade''', know in Japan as '''Fencing: Viper''' (撃剣バイパー "Gekiken Baipā") is a [[Blade]] in ''[[Kid Icarus: Uprising]]''. It has shots that travel in a long arc that can bend sharply toward enemies. It is among the few weapons that can poison enemies without any kind of modifier. It has above average range for a blade, but charges somewhat slowly. Its backward dash continuous fires four slightly scattered shots, whereas the rest of its dash continuous fire shots fire three in a line. This blade's ranged damage is heavily affected by distance, more-so than most other blades.


===Max Shot Distances===
== Idol description ==
''A blade said to have been forged from the scales of a thousand venomous serpents. It's one of the few weapons that inflicts poison damage. Users of this blade should soothe its dark, nightly rattlings with gentle caresses.''


===Weapon Fusing===
== Base statistics ==
The following weapon pairs will create a Viper Blade when fused:
{{Weapon Notice}}
=== Air battles ===
{|class="wikitable" style="background: lightgrey"
|-
! Attack !! Distance !! Damage !! Shots
|-
| Continuous || 79.4m || 10.3 || —
|-
| Charged || 101.2m || 49.7 || 1
|-
| Melee hit 1 || — || 67.2 || —
|-
| Melee hit 2 || — || 37.8 || —
|-
| Melee hit 3 || — || 79.8 || —
|-
| Special attack || 100.0m || 134.0 || 1
|}
 
=== Land battles ===
{|class="wikitable" style="background: lightgrey"
|-
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
|-
| Continuous || 28.4m || 2.3 || 2.3 || —
|-
| Forward-dash continuous || 39.9m || 12.9 || 7.9 || 3
|-
| Side-dash continuous || 35.6m || 10.7 || 6.4 || 3
|-
| Backward-dash continuous || 37.7m || 10.7 || 5.0 || 4
|-
| Charged || 43.0m || 23.9 || 15.0 || 1
|-
| Forward-dash charged || 55.6m || 35.4 || 22.8 || 1
|-
| Side-dash charged || 47.6m || 35.1 || 21.1 || 1
|-
| Backward-dash charged || 44.2m || 36.8 || 20.5 || 1
|-
| Melee hit 1 || — || 17.6 || — || —
|-
| Melee hit 2 || — || 9.9 || — || —
|-
| Melee hit 3 || — || 20.9 || — || —
|-
| Melee dash || — || 48.3 || ? || —
|}
 
== Weapon fusion ==
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules.
 
== Notes ==
* This weapon has an air to land melee damage ratio of 3.8.
 
{{clr}}
{{KIUWeapons}}
[[Category:Blades]]
[[Category:Kid Icarus: Uprising]]
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